public void Initialize() { setMaxSize(); for (int i = 0; i < numberOfLayers; i++) { UIColorBlob colorBlob = Instantiate(colorBlobPrefab, transform).GetComponent <UIColorBlob>(); colorBlobLayers.Add(colorBlob); colorLayers.Add(Color.black); sizeLayers.Add(1f); } }
public virtual void UpdateColorBlob(UIColorBlob colorBlob, Color color, float size) { colorBlob.UpdateVisual(color, size); }