public void Initialize()
    {
        setMaxSize();
        for (int i = 0; i < numberOfLayers; i++)
        {
            UIColorBlob colorBlob = Instantiate(colorBlobPrefab, transform).GetComponent <UIColorBlob>();

            colorBlobLayers.Add(colorBlob);
            colorLayers.Add(Color.black);
            sizeLayers.Add(1f);
        }
    }
 public virtual void UpdateColorBlob(UIColorBlob colorBlob, Color color, float size)
 {
     colorBlob.UpdateVisual(color, size);
 }