private void OnEnable() { m_audio_slider.value = GlobalManager.instance.audioVolumn; m_sound_slider.value = GlobalManager.instance.soundVolumn; screenResType = GlobalManager.instance.screenResType; screenResText.text = screenResStrArr[screenResType]; UICollection.JumpBorder(gameObject); }
private void OnEnable() { UICollection.JumpBorder(gameObject); }