public override void Excute(object data) { ItemArgs args = data as ItemArgs; PlayerMove playerMove = GetView <PlayerMove>(); GameModel gameModel = GetModel <GameModel>(); UIBoard ui = GetView <UIBoard>(); switch (args.itemKind) { case ItemKind.ItemMagnet: //道具使用 playerMove.HitMagnet(); gameModel.Magnet -= args.spendCount; // 道具技能时间的显示 ui.HitMagnet(); break; case ItemKind.ItemMultiply: playerMove.HitMultiply(); gameModel.Multiply -= args.spendCount; ui.HitMultiply(); break; case ItemKind.ItemInvincible: playerMove.HitInvinvible(); gameModel.Invincible -= args.spendCount; ui.HitInvinvible(); break; default: break; } ui.UpdateUI(); }