void ucp_OnRotateChanged(UCPRotateDirection direction) { /*var newDirection = (HouseRotation)( * (((int)Scene.Rotation) + (direction == UCPRotateDirection.Clockwise ? -1 : 1)) % 4 * );*/ //Scene.Rotation = newDirection; }
void ucp_OnRotateChanged(UCPRotateDirection direction) { /*var newDirection = (HouseRotation)( (((int)Scene.Rotation) + (direction == UCPRotateDirection.Clockwise ? -1 : 1)) % 4 );*/ //Scene.Rotation = newDirection; }