void ucp_OnRotateChanged(UCPRotateDirection direction)
        {
            /*var newDirection = (HouseRotation)(
             *  (((int)Scene.Rotation) + (direction == UCPRotateDirection.Clockwise ? -1 : 1)) % 4
             * );*/

            //Scene.Rotation = newDirection;
        }
Ejemplo n.º 2
0
        void ucp_OnRotateChanged(UCPRotateDirection direction)
        {
            /*var newDirection = (HouseRotation)(
                (((int)Scene.Rotation) + (direction == UCPRotateDirection.Clockwise ? -1 : 1)) % 4
            );*/

            //Scene.Rotation = newDirection;
        }