public static void Login() { #if UNITY_ANDROID UCGameSdk.login(false, ""); #elif UNITY_IPHONE #endif }
public void LoginPlatform(System.Action <bool> loginResult) { #if (UNITY_ANDROID && !UNITY_EDITOR) #if ANDROID_UC OnLoginBackResult = loginResult; UCGameSdk.login(false, ""); #endif #endif }