Esempio n. 1
0
    public void uiOn(int num = 0)
    {
        cinemachineCam[0] = GameObject.Find("Start_Stage_Cam").transform.Find("CMvcam1").gameObject;
        Invoke("uiOnCamCoolTime", 0.1f);

        playerAni.playerAniWait();
        dialogueState = DialogueState.DialogueStart;

        typingTextConScript.typingTextStart(count);

        dialogueUISet[0].SetActive(true);
        dialogueUISet[1].SetActive(true);
        dialogueUISet[2].SetActive(true);

        playerKeyButtonObj[4].SetActive(true);
        playerKeyButtonObj[5].SetActive(true);
        playerKeyButtonAni[4].enabled = true;
        count++;
    }
Esempio n. 2
0
    void takeTimeForNextLevel()
    {
        switch (tutorial)
        {
        case TutorialStateVer2.step00:
            startOnce = false;
            //¸ØÃç
            makePlayerWait = MakePlayerWait.wait;
            tutorial       = TutorialStateVer2.step01_1;
            break;

        case TutorialStateVer2.step01_1:
            camCon(0, true);
            makePlayerWait = MakePlayerWait.play;
            tutorial       = TutorialStateVer2.step01_2;
            startOnce      = false;
            break;

        case TutorialStateVer2.step01_2:
            break;

        case TutorialStateVer2.step01_3:
            uiSet[1].SetActive(true);
            typingUiSet[0].SetActive(true);
            typingTextConScript.typingTextStart(textCount);

            tutorial = TutorialStateVer2.step01_3_1;
            break;

        case TutorialStateVer2.step01_4:
            camCon(1, true);
            startOnce = false;
            tutorial  = TutorialStateVer2.step02_1;
            break;

        case TutorialStateVer2.step03_4:
            TutorialTypeMonsterMove tutorialMoveScript = GameObject.Find("TutorialEnemy01(Clone)").GetComponent <TutorialTypeMonsterMove>();
            tutorialMoveScript.state = TutorialEnemyState.getWait;
            tutorial  = TutorialStateVer2.step03_5;
            startOnce = false;
            break;
        }
    }
Esempio n. 3
0
 private void OnEnable()
 {
     if (SceneManager.GetActiveScene().name == "Tutorial_Scene")
     {
         ui.SetActive(true);
         typingTextConScript.typingTextStart(0);
     }
 }