public void uiOn(int num = 0) { cinemachineCam[0] = GameObject.Find("Start_Stage_Cam").transform.Find("CMvcam1").gameObject; Invoke("uiOnCamCoolTime", 0.1f); playerAni.playerAniWait(); dialogueState = DialogueState.DialogueStart; typingTextConScript.typingTextStart(count); dialogueUISet[0].SetActive(true); dialogueUISet[1].SetActive(true); dialogueUISet[2].SetActive(true); playerKeyButtonObj[4].SetActive(true); playerKeyButtonObj[5].SetActive(true); playerKeyButtonAni[4].enabled = true; count++; }
void takeTimeForNextLevel() { switch (tutorial) { case TutorialStateVer2.step00: startOnce = false; //¸ØÃç makePlayerWait = MakePlayerWait.wait; tutorial = TutorialStateVer2.step01_1; break; case TutorialStateVer2.step01_1: camCon(0, true); makePlayerWait = MakePlayerWait.play; tutorial = TutorialStateVer2.step01_2; startOnce = false; break; case TutorialStateVer2.step01_2: break; case TutorialStateVer2.step01_3: uiSet[1].SetActive(true); typingUiSet[0].SetActive(true); typingTextConScript.typingTextStart(textCount); tutorial = TutorialStateVer2.step01_3_1; break; case TutorialStateVer2.step01_4: camCon(1, true); startOnce = false; tutorial = TutorialStateVer2.step02_1; break; case TutorialStateVer2.step03_4: TutorialTypeMonsterMove tutorialMoveScript = GameObject.Find("TutorialEnemy01(Clone)").GetComponent <TutorialTypeMonsterMove>(); tutorialMoveScript.state = TutorialEnemyState.getWait; tutorial = TutorialStateVer2.step03_5; startOnce = false; break; } }
private void OnEnable() { if (SceneManager.GetActiveScene().name == "Tutorial_Scene") { ui.SetActive(true); typingTextConScript.typingTextStart(0); } }