private void Update() { if (playerState == Types.PlayerState.Jab) { time += Time.deltaTime; if (time > jabTime) { time = 0; jabCollider.gameObject.SetActive(false); playerState = Types.PlayerState.Idle; } } if (Health.CurrentHealth <= Health.MinHealth) { Die(); } }
public void HandleJab() { Debug.Log("Jab handled"); jabCollider.gameObject.SetActive(true); playerState = Types.PlayerState.Jab; }