Esempio n. 1
0
    private void Update()
    {
        if (playerState == Types.PlayerState.Jab)
        {
            time += Time.deltaTime;
            if (time > jabTime)
            {
                time = 0;
                jabCollider.gameObject.SetActive(false);
                playerState = Types.PlayerState.Idle;
            }
        }

        if (Health.CurrentHealth <= Health.MinHealth)
        {
            Die();
        }
    }
Esempio n. 2
0
 public void HandleJab()
 {
     Debug.Log("Jab handled");
     jabCollider.gameObject.SetActive(true);
     playerState = Types.PlayerState.Jab;
 }