Esempio n. 1
0
        public override void Deserialize(IDataReader reader)
        {
            fightId = reader.ReadInt();
            if (fightId < 0)
            {
                throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0");
            }
            var limit      = reader.ReadUShort();
            var attackers_ = new Types.GameFightFighterLightInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                attackers_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterLightInformations>(reader.ReadShort());
                attackers_[i].Deserialize(reader);
            }
            attackers = attackers_;
            limit     = reader.ReadUShort();
            var defenders_ = new Types.GameFightFighterLightInformations[limit];

            for (int i = 0; i < limit; i++)
            {
                defenders_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterLightInformations>(reader.ReadShort());
                defenders_[i].Deserialize(reader);
            }
            defenders = defenders_;
        }
 public override void Deserialize(IDataReader reader)
 {
     fightId = reader.ReadInt();
     if (fightId < 0)
         throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0");
     var limit = reader.ReadUShort();
     attackers = new Types.GameFightFighterLightInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          attackers[i] = new Types.GameFightFighterLightInformations();
          attackers[i].Deserialize(reader);
     }
     limit = reader.ReadUShort();
     defenders = new Types.GameFightFighterLightInformations[limit];
     for (int i = 0; i < limit; i++)
     {
          defenders[i] = new Types.GameFightFighterLightInformations();
          defenders[i].Deserialize(reader);
     }
 }
        public override void Deserialize(BigEndianReader reader)
        {
            fightId = reader.ReadInt();
            if (fightId < 0)
            {
                throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0");
            }
            var limit = reader.ReadUShort();

            attackers = new Types.GameFightFighterLightInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                attackers[i] = new Types.GameFightFighterLightInformations();
                attackers[i].Deserialize(reader);
            }
            limit     = reader.ReadUShort();
            defenders = new Types.GameFightFighterLightInformations[limit];
            for (int i = 0; i < limit; i++)
            {
                defenders[i] = new Types.GameFightFighterLightInformations();
                defenders[i].Deserialize(reader);
            }
        }