public override void Deserialize(IDataReader reader) { fightId = reader.ReadInt(); if (fightId < 0) { throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); } var limit = reader.ReadUShort(); var attackers_ = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { attackers_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterLightInformations>(reader.ReadShort()); attackers_[i].Deserialize(reader); } attackers = attackers_; limit = reader.ReadUShort(); var defenders_ = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { defenders_[i] = Types.ProtocolTypeManager.GetInstance <Types.GameFightFighterLightInformations>(reader.ReadShort()); defenders_[i].Deserialize(reader); } defenders = defenders_; }
public override void Deserialize(IDataReader reader) { fightId = reader.ReadInt(); if (fightId < 0) throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); var limit = reader.ReadUShort(); attackers = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { attackers[i] = new Types.GameFightFighterLightInformations(); attackers[i].Deserialize(reader); } limit = reader.ReadUShort(); defenders = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { defenders[i] = new Types.GameFightFighterLightInformations(); defenders[i].Deserialize(reader); } }
public override void Deserialize(BigEndianReader reader) { fightId = reader.ReadInt(); if (fightId < 0) { throw new Exception("Forbidden value on fightId = " + fightId + ", it doesn't respect the following condition : fightId < 0"); } var limit = reader.ReadUShort(); attackers = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { attackers[i] = new Types.GameFightFighterLightInformations(); attackers[i].Deserialize(reader); } limit = reader.ReadUShort(); defenders = new Types.GameFightFighterLightInformations[limit]; for (int i = 0; i < limit; i++) { defenders[i] = new Types.GameFightFighterLightInformations(); defenders[i].Deserialize(reader); } }