public Load(Vector3D pos, Vector3D loadVec, TypeOfLoad type) { LoadVec = loadVec; Pos = pos; Type = type; if (type == TypeOfLoad.GravityLoad) // This load is handeled by the element { LoadVec = Vector3D.ZeroVector; } }
public LoadType(Vector3D pos, Vector3D loadVec, TypeOfLoad type) : base(pos, loadVec, type) { }