public override void Init(TutState tutState)
        {
            if (!isInitialized)
            {
                isInitialized      = true;
                cancelLetterReveal = false;
                TutorialCanvas.tutorialInProgress = true;
                InputController.canPressButtons   = false;
                InputController.canSpawnTowers    = false;

                tutCanvas.currTutorialIndex++;
                SetupCtaText();
                tutCanvas.portraitController.SetPortrait(tutCanvas.currTutorial.portraitIndex);

                // Animate the tutorial panel
                if (tutCanvas.currTutorial.transition == TransitionType.SLIDE_IN)
                {
                    SlideIn();
                }
                else if (tutCanvas.currTutorial.transition == TransitionType.BLINK)
                {
                    Blink();
                }

                EventManager.Tutorials.onTutStateInit?.Invoke(tutState);
                EventManager.Tutorials.onTutorialStart?.Invoke(tutCanvas.currTutorial);

                Util.poolManager.DespawnAllitemHighlights();
                EventManager.Tutorials.onHighlightItem?.Invoke(tutCanvas.currTutorial.highlightedItem);
                Debug.Log("Highlight item");
            }
        }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown(KeyCode.M) && ts == TutState.MPrompted)
     {
         ts = TutState.MapToggled;
     }
 }
 public override void OnTutStateInit(TutState tutState)
 {
     if (tutState != this.tutState)
     {
         isInitialized = false;
     }
 }
Esempio n. 4
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 public override void Begin()
 {
     curState       = TutState.FirstToggles;
     option1toggles = new bool[] { true, false, true, true };
     option2toggles = new bool[] { false, false, true, true };
     option3toggles = new bool[] { true, true, true, true };
     base.Begin();
 }
Esempio n. 5
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        private void Update()
        {
            if (!GameManager.Instance.gameStates.IsGameState())
            {
                return;
            }

            tutState = charStates[tutState].OnUpdate(tutState);
        }
Esempio n. 6
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 public IntermediateTask3() : base()
 {
     trigger = MainTrigger;
     responseSteps.Add(Handler);
     curState       = TutState.FirstToggles;
     option1toggles = new bool[] { true, false, true, true };
     option2toggles = new bool[] { false, false, true, true };
     option3toggles = new bool[] { true, true, true, true };
 }
Esempio n. 7
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 public void TutUnclick()
 {
     if (!tutIsUnclicked)
     {
         Time.timeScale = 0;
         InfoText.GetComponent <Text> ().text = "Unclick inside the red circle to get more points!";
         InfoText.SetActive(true);
         curTutState = TutState.TUT_UNCLICK;
         source.Pause();
     }
 }
Esempio n. 8
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 public void TutClick()
 {
     if (!tutIsClicked)
     {
         Time.timeScale = 0;
         InfoText.GetComponent <Text> ().text = "Click and hold on triangle to jump";
         InfoText.SetActive(true);
         curTutState = TutState.TUT_CLICK;
         source.Pause();
     }
 }
Esempio n. 9
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        public override void Init(TutState tutState)
        {
            if (!isInitialized)
            {
                isInitialized = true;

                InputController.canPressButtons = true;
                InputController.canSpawnTowers  = true;

                EventManager.Tutorials.onTutStateInit?.Invoke(tutState);
            }
        }
Esempio n. 10
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        void CheckToggles()
        {
            bool[] currentoptiontoggles;

            if (controller.setting1.option1.isOn)
            {
                currentoptiontoggles = option1toggles;
            }
            else if (controller.setting1.option2.isOn)
            {
                currentoptiontoggles = option2toggles;
            }
            else
            {
                currentoptiontoggles = option3toggles;
            }

            currentoptiontoggles[0] = controller.toggle1.isOn;
            currentoptiontoggles[1] = controller.toggle2.isOn;
            currentoptiontoggles[2] = controller.toggle3.isOn;
            currentoptiontoggles[3] = controller.toggle4.isOn;

            //tutorial messages
            if (controller.intermediateTutorialHelper2 != null)
            {
                if (curState == TutState.FirstToggles &&
                    numTogglesOn(0) == 0)
                {
                    controller.intermediateTutorialHelper2.RedHintOne.SetActive(false);
                    controller.intermediateTutorialHelper2.RedHintTwo.SetActive(true);
                    curState = TutState.SecondToggles;
                }
                else if ((currentoptiontoggles == option2toggles &&
                          numTogglesOn(1) == 0) ||
                         (currentoptiontoggles == option3toggles &&
                          numTogglesOn(2) == 0))
                {
                    if (curState == TutState.SecondToggles)
                    {
                        controller.intermediateTutorialHelper2.RedHintThree.SetActive(false);
                        controller.intermediateTutorialHelper2.RedHintFour.SetActive(true);
                        curState = TutState.FinalToggles;
                    }
                    else if (curState == TutState.FinalToggles)
                    {
                        controller.intermediateTutorialHelper2.RedHintFour.SetActive(false);
                        controller.intermediateTutorialHelper2.RedHintFive.SetActive(true);
                    }
                }
            }
        }
 public override void BeginProcedure(ProcedureController cont)
 {
     base.BeginProcedure(cont);
     tut      = controller.Controls.advancedTutorialHelper2;
     usermode = true;
     tutWait  = true;
     current  = 0;
     power    = 0;
     SetupSystems();
     ResetUI();
     ContextSwitched();
     controller.Controls.SubscribeToAllControls(Handler);
     tut.preamble.OnceSequenceFinished += PreambleFinished;
     curState = TutState.Preamble;
     tut.preamble.Begin();
 }
Esempio n. 12
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    IEnumerator RightBeforeTutorialGen()
    {
        uiController.FadeIntroText();

        yield return(new WaitForSeconds(1f));

        fuelLeft.Value = 0.5f;
        StartCoroutine(thruster.ThrusterSputsOut());

        yield return(new WaitForSeconds(3.25f));

        // Oh no! we've run out of fuel!
        uiController.ShowTutorialFuelText();
        tutorialTextEvent.Raise();

        yield return(new WaitForSeconds(2.8f));

        // And we are going to run out of oxygen!
        oxygenLeft.Value = 32.5f;
        uiController.ShowTutorialOxygenText();
        tutorialTextEvent.Raise();

        yield return(new WaitForSeconds(2.8f));

        uiController.ShowTutorialWeMustGetBackToOurHomePlanetText();
        tutorialTextEvent.Raise();

        yield return(new WaitForSeconds(2.8f));

        uiController.ShowTutorialPressMToToggleMapText();
        tutorialTextEvent.Raise();
        ts = TutState.MPrompted;

        //yield return new WaitForSeconds(2.8f);

        // Press 'M' to view the map

        yield return(new WaitUntil(() => ts == TutState.MapToggled));

        Debug.Log("ayy baybayboobe");

        tutorialPartOneFinishedEvent.Raise();

        // start tutorial level ...
        //
    }
Esempio n. 13
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        public override TutState OnUpdate(TutState tutState)
        {
            Init(tutState);

            if (tutCanvas.hasTutorials)
            {
                tutCanvas.initTutPanelLocalPos    = tutCanvas.tutPanel.localPosition;
                tutCanvas.tutPanel.localPosition += new Vector3(0, tutCanvas.slideInOffset, 0);

                tutState = TutState.LETTER_REVEAL;
            }
            else if (tutCanvas.canvas.enabled)
            {
                //tutCanvas.canvas.enabled = false;
                tutCanvas.tutPanel.gameObject.SetActive(false);
            }

            return(tutState);
        }
Esempio n. 14
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        public override void Init(TutState tutState)
        {
            if (!isInitialized)
            {
                isInitialized = true;
                StopCoroutine(GameManager.Instance.util.RevealCharacters(null, 0, null));
                tutCanvas.tutText.text = tutCanvas.currTutorial.text;
                tutCanvas.tutText.ForceMeshUpdate();

                InputController.canPressButtons = false;
                InputController.canSpawnTowers  = true;
                EventManager.Tutorials.onTutStateInit?.Invoke(tutState);

                var animatedWords = tutCanvas.currTutorial.animatedWords;
                foreach (AnimatedWord word in animatedWords)
                {
                    EventManager.Tutorials.onAnimateText?.Invoke(word.word, word.speed, word.amplitude);
                }
            }
        }
    public void PreambleFinished()
    {
        tut.preamble.OnceSequenceFinished -= PreambleFinished;
        curState = TutState.ExplainMeter1;
        tut.ExplainMeter1a.SetActive(true);

        tut.ExplainMeter1a.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainMeter2a.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainMeter3.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainMeter1b.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainMeter2b.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting1a.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting1b.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting2a.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting2b.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting2c.GetComponentInChildren <Button>(true).onClick.AddListener(ExplainButtonClicked);
        tut.ExplainMeter1c.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainSetting1c.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
        tut.ExplainEnding.GetComponentInChildren <Button>().onClick.AddListener(ExplainButtonClicked);
    }
Esempio n. 16
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        public override void Init(TutState tutState)
        {
            if (!isInitialized)
            {
                isInitialized = true;
                TutorialCanvas.tutorialInProgress = false;
                InputController.canPressButtons   = true;
                InputController.canSpawnTowers    = true;

                var seq = LeanTween.sequence();
                seq.append(LeanTween.moveLocalY(tutCanvas.tutPanel.gameObject, tutCanvas.initTutPanelLocalPos.y + tutCanvas.slideInOffset, 0.25f).setEaseOutCubic());
                seq.append(() =>
                {
                    EventManager.Tutorials.onTutorialEnd?.Invoke(tutCanvas.currTutorial);
                    tutCanvas.hasTutorials = false;
                });

                tutCanvas.HideSkipButton();
                EventManager.Tutorials.onTutStateInit?.Invoke(tutState);
            }
        }
Esempio n. 17
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    public void OnGameOver()
    {
        GamePlayObjects.SetActive(false);
        if (!isTutorial)
        {
            ArrangeGameOverDialog();

            // unlock next level if possible
            int lockedFrom = PlayerPrefs.GetInt("locked from");
            if (StateManager.GetLevel() == lockedFrom - 1)
            {
                // Unlock next level
                PlayerPrefs.SetInt("locked from", StateManager.GetLevel() + 2);
            }
            print(PlayerPrefs.GetInt("locked from"));
        }
        else
        {
            TutOverDialog.SetActive(true);
            source.volume = 0.3f;
            curTutState   = TutState.END;
        }
    }
Esempio n. 18
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 public void SetWaitingTapState()
 {
     tutState = TutState.WAITING_TAP;
 }
Esempio n. 19
0
 public virtual void Init(TutState tutState)
 {
 }
Esempio n. 20
0
 public abstract TutState OnUpdate(TutState tutState);
Esempio n. 21
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 public abstract void OnTutStateInit(TutState tutState);
    void Handler(BaseControl control)
    {
        if (usermode && !tutWait)
        {
            //tutorial stuff
            if (curState == TutState.WaitForToggle2 &&
                control == controller.Controls.toggle2)
            {
                tutWait = true;
                tut.Toggle2Hinta.SetActive(false);
                tut.ExplainMeter1b.SetActive(true);
                curState = TutState.ExplainMeter1b;
            }

            if (curState == TutState.ExplainSetting2c &&
                control == controller.Controls.setting2)
            {
                tut.ExplainSetting2c.GetComponentInChildren <Button>(true).gameObject.SetActive(true);
            }

            if (curState == TutState.WaitForToggle1 &&
                control == controller.Controls.toggle1)
            {
                tutWait = true;
                tut.Toggle1Hinta.SetActive(false);
                tut.RedLightHint.SetActive(false);
                tut.YellowLightHint.SetActive(true);
                curState = TutState.YellowLight;
            }

            if (curState == TutState.WaitForSetting1 &&
                control == controller.Controls.setting1)
            {
                tut.Setting1Hint.SetActive(false);
                tut.Setting2Hint.SetActive(true);
                curState = TutState.WaitForSetting2;
            }

            if (curState == TutState.WaitForSetting2 &&
                control == controller.Controls.setting2)
            {
                tut.Setting2Hint.SetActive(false);
                tut.Toggle1Hintb.SetActive(true);
                curState = TutState.WaitForToggle1b;
            }

            if (curState == TutState.WaitForToggle1b &&
                control == controller.Controls.toggle1)
            {
                tut.Toggle1Hintb.SetActive(false);
                tut.ExplainEnding.SetActive(true);
                curState = TutState.ExplainEnding;
            }

            //main logic
            if (control == controller.Controls.setting1 ||
                control == controller.Controls.setting2 ||
                control == controller.Controls.toggle2)
            {
                ContextSwitched();
            }
            else if (control == controller.Controls.toggle1)
            {
                PowerSystem system = GetCurrentSystem();

                system.on = !system.on;

                if (system.on)
                {
                    controller.Controls.yellowLight.Lit = true;
                    controller.Controls.redLight.Lit    = false;
                }
                else
                {
                    controller.Controls.redLight.Lit    = true;
                    controller.Controls.yellowLight.Lit = false;
                    controller.Controls.greenLight.Lit  = false;
                    system.ResetTimer();
                }
            }

            //light up buttons
            if (control == controller.Controls.button1)
            {
                int  ii    = 0;
                bool found = false;
                for (ii = 0; ii < level1systems.Count && !found; ++ii)
                {
                    if (level1systems[ii].on && level1systems[ii].WarmedUp)
                    {
                        found = true;
                    }
                }

                if (found)
                {
                    controller.Controls.setting1.option1.isOn = true;

                    switch (--ii)
                    {
                    case 0:
                        controller.Controls.setting2.option1.isOn = true;
                        break;

                    case 1:
                        controller.Controls.setting2.option2.isOn = true;
                        break;

                    case 2:
                        controller.Controls.setting2.option3.isOn = true;
                        break;
                    }

                    ContextSwitched();
                }
            }
            else if (control == controller.Controls.button2)
            {
                int  ii    = 0;
                bool found = false;
                for (ii = 0; ii < level2systems.Count && !found; ++ii)
                {
                    if (level2systems[ii].on && level2systems[ii].WarmedUp)
                    {
                        found = true;
                    }
                }

                if (found)
                {
                    controller.Controls.setting1.option2.isOn = true;

                    switch (--ii)
                    {
                    case 0:
                        controller.Controls.setting2.option1.isOn = true;
                        break;

                    case 1:
                        controller.Controls.setting2.option2.isOn = true;
                        break;

                    case 2:
                        controller.Controls.setting2.option3.isOn = true;
                        break;
                    }
                    ContextSwitched();
                }
            }
            else if (control == controller.Controls.button3)
            {
                int  ii    = 0;
                bool found = false;
                for (ii = 0; ii < level1systems.Count && !found; ++ii)
                {
                    if (level3systems[ii].on && level3systems[ii].WarmedUp)
                    {
                        found = true;
                    }
                }

                if (found)
                {
                    controller.Controls.setting1.option3.isOn = true;

                    switch (--ii)
                    {
                    case 0:
                        controller.Controls.setting2.option1.isOn = true;
                        break;

                    case 1:
                        controller.Controls.setting2.option2.isOn = true;
                        break;

                    case 2:
                        controller.Controls.setting2.option3.isOn = true;
                        break;
                    }
                    ContextSwitched();
                }
            }
        }
    }
    public override void RunUpdate()
    {
        //update all system timers and the current
        current = 0;
        power   = startingPower;
        PowerSystem curSys = GetCurrentSystem();

        bool level1enabled = false;

        foreach (PowerSystem sys in level1systems)
        {
            if (sys.on)
            {
                bool notWarm = false;
                if (!sys.WarmedUp)
                {
                    notWarm          = true;
                    sys.warmUpTimer -= Time.deltaTime;
                }

                if (sys.WarmedUp)
                {
                    level1enabled = true;
                    current      += sys.runningCurrent;
                    if (notWarm && sys == curSys)
                    {
                        controller.Controls.greenLight.Lit  = true;
                        controller.Controls.yellowLight.Lit = false;
                        controller.Controls.redLight.Lit    = false;

                        //tutorial
                        if (curState == TutState.YellowLight)
                        {
                            tut.YellowLightHint.SetActive(false);
                            tut.GreenLightHint.SetActive(true);
                            tut.ExplainMeter1c.SetActive(true);
                            curState = TutState.ExplainMeter1c;
                        }
                    }
                }
                else
                {
                    current += sys.initialCurrent;
                }

                power -= sys.power;
            }
        }
        bool level2enabled = false;

        foreach (PowerSystem sys in level2systems)
        {
            if (sys.on)
            {
                bool notWarm = false;
                if (!sys.WarmedUp)
                {
                    notWarm          = true;
                    sys.warmUpTimer -= Time.deltaTime;
                }

                if (sys.WarmedUp)
                {
                    level2enabled = true;
                    current      += sys.runningCurrent;
                    if (notWarm && sys == curSys)
                    {
                        controller.Controls.greenLight.Lit  = true;
                        controller.Controls.yellowLight.Lit = false;
                        controller.Controls.redLight.Lit    = false;

                        //tutorial
                        if (curState == TutState.YellowLight)
                        {
                            tut.YellowLightHint.SetActive(false);
                            tut.GreenLightHint.SetActive(true);
                            tut.ExplainMeter1c.SetActive(true);
                            curState = TutState.ExplainMeter1c;
                        }
                    }
                }
                else
                {
                    current += sys.initialCurrent;
                }

                power -= sys.power;
            }
        }
        bool level3enabled = false;

        foreach (PowerSystem sys in level3systems)
        {
            if (sys.on)
            {
                bool notWarm = false;
                if (!sys.WarmedUp)
                {
                    notWarm          = true;
                    sys.warmUpTimer -= Time.deltaTime;
                }

                if (sys.WarmedUp)
                {
                    level3enabled = true;
                    current      += sys.runningCurrent;
                    if (notWarm && sys == curSys)
                    {
                        controller.Controls.greenLight.Lit  = true;
                        controller.Controls.yellowLight.Lit = false;
                        controller.Controls.redLight.Lit    = false;

                        //tutorial
                        if (curState == TutState.YellowLight)
                        {
                            tut.YellowLightHint.SetActive(false);
                            tut.GreenLightHint.SetActive(true);
                            tut.ExplainMeter1c.SetActive(true);
                            curState = TutState.ExplainMeter1c;
                        }
                    }
                }
                else
                {
                    current += sys.initialCurrent;
                }

                power -= sys.power;
            }
        }

        //update UI for current
        if (controller.Controls.toggle2.isOn)
        {
            controller.Controls.meter1.Value = (power < 0 ? 0 : power);
        }
        else
        {
            controller.Controls.meter1.Value = current;
        }

        if (level1enabled)
        {
            controller.Controls.button1.ToggleButton(true);
        }
        else
        {
            controller.Controls.button1.ToggleButton(false);
        }

        if (level2enabled)
        {
            controller.Controls.button2.ToggleButton(true);
        }
        else
        {
            controller.Controls.button2.ToggleButton(false);
        }

        if (level3enabled)
        {
            controller.Controls.button3.ToggleButton(true);
        }
        else
        {
            controller.Controls.button3.ToggleButton(false);
        }

        if (current > currentLimit || power < 0) // failed
        {
            ResetUI();
            EndProcedure(false);
        }
        else if (level1enabled && level2enabled && level3enabled) // success
        {
            ResetUI();
            EndProcedure(true);
        }
    }
    public void ExplainButtonClicked()
    {
        switch (curState)
        {
        case TutState.ExplainMeter1:
            tut.ExplainMeter1a.SetActive(false);
            tut.ExplainMeter2a.SetActive(true);
            curState = TutState.ExplainMeter2;
            break;

        case TutState.ExplainMeter2:
            tut.ExplainMeter2a.SetActive(false);
            tut.ExplainMeter3.SetActive(true);
            curState = TutState.ExplainMeter3;
            break;

        case TutState.ExplainMeter3:
            tut.ExplainMeter3.SetActive(false);
            tut.Toggle2Hinta.SetActive(true);
            tutWait  = false;
            curState = TutState.WaitForToggle2;
            break;

        case TutState.ExplainMeter1b:
            tut.ExplainMeter1b.SetActive(false);
            tut.ExplainMeter2b.SetActive(true);
            curState = TutState.ExplainMeter2b;
            break;

        case TutState.ExplainMeter2b:
            tut.ExplainMeter2b.SetActive(false);
            tut.ExplainSetting1a.SetActive(true);
            curState = TutState.ExplainSetting1;
            break;

        case TutState.ExplainSetting1:
            tut.ExplainSetting1a.SetActive(false);
            tut.ExplainSetting1b.SetActive(true);
            curState = TutState.ExplainSetting1b;
            break;

        case TutState.ExplainSetting1b:
            tut.ExplainSetting1b.SetActive(false);
            tut.ExplainSetting2a.SetActive(true);
            curState = TutState.ExplainSetting2;
            break;

        case TutState.ExplainSetting2:
            tut.ExplainSetting2a.SetActive(false);
            tut.ExplainSetting2b.SetActive(true);
            curState = TutState.ExplainSetting2b;
            break;

        case TutState.ExplainSetting2b:
            tut.ExplainSetting2b.SetActive(false);
            tut.ExplainSetting2c.SetActive(true);
            tut.Toggle2Hintb.SetActive(true);
            curState = TutState.ExplainSetting2c;
            tutWait  = false;
            break;

        case TutState.ExplainSetting2c:
            tut.ExplainSetting2c.GetComponentInChildren <Button>().gameObject.SetActive(false);
            tut.ExplainSetting2c.SetActive(false);
            tut.Toggle2Hintb.SetActive(false);
            tut.Toggle1Hinta.SetActive(true);
            tut.RedLightHint.SetActive(true);
            curState = TutState.WaitForToggle1;
            break;

        case TutState.ExplainMeter1c:
            tut.ExplainMeter1c.SetActive(false);
            tut.GreenLightHint.SetActive(false);
            tut.ExplainSetting1c.SetActive(true);
            curState = TutState.ExplainSetting1c;
            break;

        case TutState.ExplainSetting1c:
            tut.ExplainSetting1c.SetActive(false);
            tut.Setting1Hint.SetActive(true);
            curState = TutState.WaitForSetting1;
            tutWait  = false;
            break;

        case TutState.ExplainEnding:
            tut.ExplainEnding.SetActive(false);
            break;
        }
    }
Esempio n. 25
0
    void Update()
    {
        if (isTutorial)
        {
            switch (curTutState)
            {
            case TutState.NONE:
                if (Input.GetMouseButtonDown(0))
                {
                    if (ball.IsOnTriangle())
                    {
                        tutIsClicked = true;
                    }
                    else
                    {
                        print("NONE DOWN");
                        // Activate gameover dialog with appropriate message
                        TutFailDialog.SetActive(true);
                        source.volume  = 0.3f;
                        Time.timeScale = 0f;
                        curTutState    = TutState.END;
                    }
                }
                else if (Input.GetMouseButtonUp(0))
                {
                    // Activate gameover dialog with appropriate message
                    if (!ball.IsInsideRedCircleInQuarterNote())
                    {
                        TutFailDialog.transform.GetChild(0).GetComponent <Text> ().text = "Unclick only inside the red circle!";
                        TutFailDialog.SetActive(true);
                        Time.timeScale = 0f;
                        source.volume  = 0.3f;
                        curTutState    = TutState.END;
                    }
                    else
                    {
                        tutIsUnclicked = true;
                    }
                }
                break;

            case TutState.TUT_CLICK:
                if (Input.GetMouseButtonDown(0))
                {
                    Time.timeScale = 1f;
                    InfoText.SetActive(false);
                    curTutState = TutState.NONE;
                    source.UnPause();
                }
                break;

            case TutState.TUT_UNCLICK:
                if (Input.GetMouseButtonUp(0))
                {
                    Time.timeScale = 1f;
                    InfoText.SetActive(false);
                    curTutState = TutState.NONE;
                    source.UnPause();
                }

                break;

            case TutState.BEGIN:
                if (Input.GetMouseButtonDown(0) && currentGameState == GameState.PLAYING)
                {
                    TutFailDialog.transform.GetChild(0).GetComponent <Text> ().text = "Wait for the instruction to click!";
                    TutFailDialog.SetActive(true);
                    Time.timeScale = 0;
                    curTutState    = TutState.END;
                    source.volume  = 0.3f;
                }
                break;
            }
        }
        if (currentGameState == GameManager.GameState.START)
        {
            if (Input.GetMouseButtonDown(0))
            {
                SetGameState(GameManager.GameState.PLAYING);
                Time.timeScale = 1;
            }
        }
    }
Esempio n. 26
0
 public void SetEndTutState()
 {
     tutState = TutState.END;
 }
Esempio n. 27
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 public void SetNoneState()
 {
     tutState = TutState.NONE;
 }
Esempio n. 28
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 public void SetLetterRevealState()
 {
     tutState = TutState.LETTER_REVEAL;
 }
Esempio n. 29
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 public override TutState OnUpdate(TutState tutState)
 {
     Init(tutState);
     return(tutState);
 }
Esempio n. 30
0
 public void SetWaitingButtonTapState()
 {
     tutState = TutState.WAITING_BUTTON_TAP;
 }