private async Task <IGameWorld> CreateWorld() { _worldMaker = new WorldMaker() .SetWorldSize(1000, 1000); return(await _worldMaker.Create(this)); }
private async void CreateNetworkWorld() { _worldMaker = new NetworkWorldMaker(_networkManager); var world = await _worldMaker .Create(this); var gameScreen = new GameScreen(world, _networkManager); var player = gameScreen.AddPlayer(new Entity(SteamClient.SteamId), true); var newPlayerPacket = new NewPlayerPacket { SteamId = player.EntityId, HeadId = 1, X = (int)player.X, Y = (int)player.Y }; var package = _networkManager.MessagePackager.Package(newPlayerPacket); _networkManager.SendMessage(package); foreach (var netPlayer in ((NetworkWorldMaker)_worldMaker).PlayersToAdd) { gameScreen.AddPlayer(new Entity(netPlayer.SteamId) { X = netPlayer.X, Y = netPlayer.Y }); } ScreenManager.AddScreen(gameScreen); ScreenManager.ChangeScreen(gameScreen.Name); }