Esempio n. 1
0
 public void Reactivate()
 {
     if (turret != null && worked)
     {
         turret.Disabled();
     }
 }
Esempio n. 2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        turret = collision.gameObject.GetComponent <TurretShooting>();

        if (turret != null && !turret.RetState())
        {
            enemy.enabled = false;
            turret.Disabled();
            worked      = true;
            source.clip = sound;
            source.Play();
        }
    }