public void Reactivate() { if (turret != null && worked) { turret.Disabled(); } }
private void OnTriggerEnter2D(Collider2D collision) { turret = collision.gameObject.GetComponent <TurretShooting>(); if (turret != null && !turret.RetState()) { enemy.enabled = false; turret.Disabled(); worked = true; source.clip = sound; source.Play(); } }