Esempio n. 1
0
 private void InitializeTurn(object sender, TurnManager.TurnEventArgs args)
 {
     if (args.player == PlayerId && args.turnNumber != 0)
     {
         CurrentPhase = Phases[PhaseIndex];
     }
 }
Esempio n. 2
0
    public void UpdateCurrentPlayer(object sender, TurnManager.TurnEventArgs args)
    {
        if (args.player == 1)
        {
            m_CurrentPlayer = Player1;
            Debug.Log("Current Player: 1");
        }
        else if (args.player == 2)
        {
            m_CurrentPlayer = Player2;
            Debug.Log("Current Player: 2");
        }
        else
        {
            Debug.LogError("player doesn't exist! " + args.player);
        }

        m_SelectedWorker = 0;
    }