private void InitializeTurn(object sender, TurnManager.TurnEventArgs args) { if (args.player == PlayerId && args.turnNumber != 0) { CurrentPhase = Phases[PhaseIndex]; } }
public void UpdateCurrentPlayer(object sender, TurnManager.TurnEventArgs args) { if (args.player == 1) { m_CurrentPlayer = Player1; Debug.Log("Current Player: 1"); } else if (args.player == 2) { m_CurrentPlayer = Player2; Debug.Log("Current Player: 2"); } else { Debug.LogError("player doesn't exist! " + args.player); } m_SelectedWorker = 0; }