private void RemoveCapturedPawn() { GameObject pawnToCapture = pawnMoveValidator.GetPawnToCapture(); turnHandler.DecrementPawnCount(pawnToCapture); Destroy(pawnToCapture); }
private void RemoveCapturedPawn() { GameObject pawnToCapture = pawnMoveValidator.GetPawnToCapture(); turnHandler.DecrementPawnCount(pawnToCapture); Destroy(pawnToCapture); }