private void OnTurnChanged(TurnChangedMessage message) { enabled = _player == message.player; var active = _player == message.player || message.player == PlayerEnum.No_one; _light.enabled = active; var color = _renderer.color; color.a = active ? 1f : 50f / 255f; _renderer.color = color; }
private void OnTurnChanged(TurnChangedMessage message) { enabled = _player == message.player; }