Example #1
0
    private void OnTurnChanged(TurnChangedMessage message)
    {
        enabled = _player == message.player;

        var active = _player == message.player || message.player == PlayerEnum.No_one;

        _light.enabled = active;
        var color = _renderer.color;

        color.a         = active ? 1f : 50f / 255f;
        _renderer.color = color;
    }
Example #2
0
 private void OnTurnChanged(TurnChangedMessage message)
 {
     enabled = _player == message.player;
 }