Esempio n. 1
0
 public void doit(string id)
 {
     if (dEvt.ContainsKey(id))
     {
         GameObject         go      = dEvt[id];
         TriggerHanldePoint trigger = go.GetComponent <TriggerHanldePoint>();
         dEvt.Remove(id);
         if (trigger != null)
         {
             trigger.onTriggerHanlde();
         }
         Destroy(go);
     }
 }
Esempio n. 2
0
    public void doit(string id)
    {
        bool flag = this.dEvt.ContainsKey(id);

        if (flag)
        {
            GameObject         gameObject = this.dEvt[id];
            TriggerHanldePoint component  = gameObject.GetComponent <TriggerHanldePoint>();
            this.dEvt.Remove(id);
            bool flag2 = component != null;
            if (flag2)
            {
                component.onTriggerHanlde();
            }
            UnityEngine.Object.Destroy(gameObject);
        }
    }