private void Start() { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 17; UnityEngine.Object.Destroy(this); }
private void Start() { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 14; triggerHanldePoint.paramBool = this.floatUI; UnityEngine.Object.Destroy(this); }
private void Start() { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 6; if (this.tragetPlot == null) { Debug.LogError("Plot缺少参数tragetPlot::" + base.gameObject.name); UnityEngine.Object.Destroy(this); return; } Transform transform = this.tragetPlot.transform.FindChild("c"); if (transform == null) { Debug.LogError("Plot缺少参数c::" + this.tragetPlot.name); UnityEngine.Object.Destroy(this); return; } Transform transform2 = this.tragetPlot.transform.FindChild("e"); if (transform2 == null) { Debug.LogError("Plot缺少参数e::" + this.tragetPlot.name); UnityEngine.Object.Destroy(this); return; } Dictionary <string, GameObject> dictionary = new Dictionary <string, GameObject>(); int childCount = transform2.childCount; for (int i = 0; i < childCount; i++) { GameObject gameObject = transform2.GetChild(i).gameObject; dictionary[gameObject.name] = gameObject; } GameObject gameObject2 = transform.transform.parent.gameObject; if (gameObject2.GetComponent <GameAniCamera>() != null) { return; } GameAniCamera gameAniCamera = gameObject2.AddComponent <GameAniCamera>(); gameAniCamera.dEvt = dictionary; gameAniCamera.speed = this.speed; gameAniCamera.uiactive = this.activeUI; triggerHanldePoint.paramGo = new List <GameObject> { transform.gameObject, gameObject2 }; triggerHanldePoint.paramBool = this.activeUI; triggerHanldePoint.paramFloat = new List <float> { this.speed }; UnityEngine.Object.Destroy(this); }
private void Start() { if (this.item == null) { return; } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 2; triggerHanldePoint.paramGo = this.item; UnityEngine.Object.Destroy(this); }
private void Start() { if (this.obj != null) { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 5; triggerHanldePoint.paramGo = new List <GameObject> { this.obj }; } UnityEngine.Object.Destroy(this); }
public void doit(string id) { if (dEvt.ContainsKey(id)) { GameObject go = dEvt[id]; TriggerHanldePoint trigger = go.GetComponent <TriggerHanldePoint>(); dEvt.Remove(id); if (trigger != null) { trigger.onTriggerHanlde(); } Destroy(go); } }
private void Start() { if (this.desc != null) { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 11; triggerHanldePoint.paramStr = this.desc; triggerHanldePoint.paramGo = new List <GameObject> { this.npcrole }; } UnityEngine.Object.Destroy(this); }
private void Start() { if (this.monsterId == 0) { return; } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 1; triggerHanldePoint.paramInts = new List <int> { this.monsterId }; UnityEngine.Object.Destroy(this); }
private void Start() { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 9; triggerHanldePoint.paramFloat = new List <float> { this.second, this.strength }; triggerHanldePoint.paramInts = new List <int> { this.count }; UnityEngine.Object.Destroy(this); }
private void Start() { if (this.codes != null && this.codes.Count > 0) { NewbieTeachMgr.getInstance().add(this.codes, -1); } if (this.waitCodes == null || this.waitCodes.Count == 0) { UnityEngine.Object.Destroy(base.gameObject); return; } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 13; triggerHanldePoint.paramStr = this.waitCodes; UnityEngine.Object.Destroy(this); }
private void Start() { if (this.target != null) { this.target.SetActive(false); TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 8; triggerHanldePoint.paramGo = new List <GameObject> { this.target }; HiddenItem hiddenItem = this.target.AddComponent <HiddenItem>(); hiddenItem.useAni = this.useAni; hiddenItem.hideSec = this.hideSec; } UnityEngine.Object.Destroy(this); }
public void doit(string id) { bool flag = this.dEvt.ContainsKey(id); if (flag) { GameObject gameObject = this.dEvt[id]; TriggerHanldePoint component = gameObject.GetComponent <TriggerHanldePoint>(); this.dEvt.Remove(id); bool flag2 = component != null; if (flag2) { component.onTriggerHanlde(); } UnityEngine.Object.Destroy(gameObject); } }
private void Start() { if (this.layers != string.Empty) { List <int> list = new List <int>(); string[] array = this.layers.Split(new char[] { ',' }); for (int i = 0; i < array.Length; i++) { list.Add(int.Parse(array[i])); } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 4; triggerHanldePoint.paramInts = list; } UnityEngine.Object.Destroy(this); }
private void Start() { if (this.act != string.Empty) { TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 12; triggerHanldePoint.paramStr = new List <string> { this.act }; if (this.role != null) { triggerHanldePoint.paramGo = new List <GameObject> { this.role }; } } UnityEngine.Object.Destroy(this); }
private void Start() { if (this.item == null) { return; } if (this.sec <= 0f) { return; } TriggerHanldePoint triggerHanldePoint = base.gameObject.AddComponent <TriggerHanldePoint>(); triggerHanldePoint.type = 10; triggerHanldePoint.paramGo = new List <GameObject> { this.item }; triggerHanldePoint.paramFloat = new List <float> { this.sec }; UnityEngine.Object.Destroy(this); }