private void OnTriggerExit(Collider other)
 {
     if (_onTriggerExitEvent.IsAssigned())
     {
         _onTriggerExitEvent.Invoke(other);
     }
 }
 private void OnTriggerEnter2D(Collider2D other)
 {
     if (_onTriggerEnterEvent.IsAssigned())
     {
         _onTriggerEnterEvent.Invoke(other);
     }
 }