public static void Add(this TriggerEvent triggerEvent, UnityAction <BaseEventData> action) { triggerEvent.AddListener((data) => { action(data); }); }
public void AddOnTriggerEnterEvent(UnityAction <Collider> action) { triggerEnterEvent.AddListener(action); }
//Kevin.Zhang, 2/7/2017 public void AddListener(UnityAction <string> _event) { onTriggerEvent.AddListener(_event); }