private StringBuilder GenerateGcode(TriangleRectangle triangle, bool isSimulator) { StringBuilder sb = new StringBuilder(); sb.AppendLine(GMovement(triangle.Start, "G0")); if (!isSimulator) { sb.AppendLine(ToggleRele(true)); } sb.AppendLine(GMovement(triangle.A, triangle.Feed, "G1")); sb.AppendLine(GMovement(triangle.B, triangle.Feed, "G1")); sb.AppendLine(GMovement(triangle.Start, triangle.Feed, "G1")); if (!isSimulator) { sb.AppendLine(ToggleRele(false)); } sb.AppendLine(ReturnToHome(triangle.SafetyHeightZ)); return(sb); }
public override StringBuilder GenerateGCode(Geometric shape) { TriangleRectangle triangle = (TriangleRectangle)shape; return(GenerateGcode(triangle, false)); }