Esempio n. 1
0
    private void Update()
    {
        //한바퀴 흐름
        if (preGlobalTurn != globalTurn)
        {
            m_PlayerManager.player.XL_Check();
            m_PlayerManager.player.RestCheck();
            m_PlayerManager.player.DebuffCheck();
            m_UIManager.UI_Update();
            preGlobalTurn = globalTurn;

            if (m_PlayerManager.player.isDead)
            {
                LogManager.instance.SimpleLog("당신은 죽었습니다....");
            }
        }
        //환경 상호작용은 따로 뺄까?
        switch (turnState)
        {
        case TURN_STATE.NONE:
            break;

        case TURN_STATE.PLAYER_TURN:

            if (preTrunState != TURN_STATE.PLAYER_TURN)
            {
                preTrunState = TURN_STATE.PLAYER_TURN;
            }

            if (!m_PlayerManager.player.isDead)
            {
                m_PlayerManager.player.TurnOverCheck();
                m_PlayerManager.player.PlayerInput_T();
            }
            break;

        case TURN_STATE.ENEMY_TURN:

            if (preTrunState != TURN_STATE.ENEMY_TURN)
            {
                preTrunState = TURN_STATE.ENEMY_TURN;
            }

            for (int i = 0; i < m_EnemyManager.enemyInfoList.Count; i++)
            {
                m_EnemyManager.enemyInfoList[i].TurnProgress();
            }

            globalTurn += 1;
            turnState   = TURN_STATE.PLAYER_TURN;
            break;

        case TURN_STATE.INTERACTIVE:

            m_TrapManager.DoTrap(m_PlayerManager.player);     //트랩 체크

            if (preTrunState == TURN_STATE.PLAYER_TURN)
            {
                turnState = TURN_STATE.ENEMY_TURN;
            }
            else if (preTrunState == TURN_STATE.ENEMY_TURN)
            {
                turnState = TURN_STATE.PLAYER_TURN;
            }
            break;
        }
    }