public void TestCreate()
        {
            TransportFactory tf = new TransportFactory();
            Transport        t;

            t = tf.create("Bus Stop");
            Assert.AreEqual("Bus Stop", t.getName());
        }
 public void testTransport()
 {
     //create instance of factory
     TransportFactory f = new TransportFactory();
     //create instance from factory
     Transport p = f.create("Transport");
     //check that it is right type
     Type t = new Transport().GetType();
     Assert.IsInstanceOfType(t, p);
 }
        public void test_transport()
        {
            //create instance of factory
            TransportFactory f = new TransportFactory();
            //create instance from factory
            Transport p = f.create("Transport");
            //check that it is right type
            Type t = new Transport().GetType();

            Assert.IsInstanceOfType(t, p);
        }
Esempio n. 4
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        public TradeableProperty TradeProperty(Player purchaser)
        {
            var transportFactory = new TransportFactory();

            TradeableProperty tradeableProperty = transportFactory.create("Railway Station");

            // The trader should be the banker as they own the property
            Trader trader = Banker.Access();

            trader.TradeProperty(ref tradeableProperty, ref purchaser, tradeableProperty.GetPrice(), Decimal.Zero);

            return(tradeableProperty);
        }
        public void CreateProperties()
        {
            var resFactory     = new ResidentialFactory();
            var transFactory   = new TransportFactory();
            var utilFactory    = new UtilityFactory();
            var genericFactory = new PropertyFactory();
            var luckFactory    = new LuckFactory();


            try
            {
                var propertyDetails = _fileReader.ReadPropertyDetailsFromCSV();

                // Add the properties to the board
                foreach (var propertyDetail in propertyDetails)
                {
                    switch (propertyDetail.Type.ToLower())
                    {
                    case "luck":
                        Board.Access()
                        .AddProperty(luckFactory.create(propertyDetail.Name, propertyDetail.IsPenalty,
                                                        propertyDetail.Amount));
                        break;

                    case "residential":
                        Board.Access()
                        .AddProperty(resFactory.create(propertyDetail.Name, propertyDetail.Price,
                                                       propertyDetail.Rent, propertyDetail.HouseCost, propertyDetail.HouseColour));
                        break;

                    case "transport":
                        Board.Access().AddProperty(transFactory.create(propertyDetail.Name));
                        break;

                    case "utility":
                        Board.Access().AddProperty(utilFactory.create(propertyDetail.Name));
                        break;

                    case "generic":
                        Board.Access().AddProperty(genericFactory.Create(propertyDetail.Name));
                        break;
                    }
                }

                Console.WriteLine("Properties have been setup");
            }
            catch (Exception ex)
            {
                Console.WriteLine("Oops, something went wrong setting up the properties: {0}", ex.Message);
            }
        }