private void BeginAnimation(Tower t) { collapsingSection = t.StressCheck(); if(collapsingSection != null) { this.t = t; animate = true; StartCoroutine(CollapseAnimation()); } }
private void BeginAnimation(Tower t) { collapsingSection = t.StressCheck(); if(collapsingSection != null) { this.t = t; animate = true; StartCoroutine(CollapseAnimation()); } }