Esempio n. 1
0
 public Fight(int tNum, int firingSection, Tower targetTower, int targetSection)
     : base("Fight")
 {
     this.towerNumber = tNum;
     this.playerNumber = TurnOrder.myPlayer.playerNumber;
     this.firingSection = firingSection;
     this.targetTower = targetTower.towerNum;
     this.targetSection = targetSection;
     this.targetPlayer = targetTower.GetPlayerNum();
 }
Esempio n. 2
0
    public void ModifyWeight(Section s, Tower t, int damage, Tower attackingTower)
    {
        double weight = s.attributes.material.GetWeight();

        if (attackingTower.GetPlayerNum() == t.GetPlayerNum()) //If you're attacking your own tower
        {
            s.attributes.material.weight -= weight*weightPercentageModifier/100;
            CombatLog.addLine("own " + s.attributes.myTower.faction + " section from " + weight + " to " + s.attributes.material.weight);

        }
        else
        {
            s.attributes.material.weight += weight*weightPercentageModifier/100;
            s.attributes.material.GetSectionEffect().ApplyDamage(s, damage);
            CombatLog.addLine("opponent's " + s.attributes.myTower.faction + " section from " + weight + " to " + s.attributes.material.weight);
        }
    }