/// <summary> Remove this script's reference to its SG_Material so that it is free to find another </summary>
 public void DetachScript()
 {
     TouchedCollider       = null;
     TouchedObject         = null;
     TouchedMaterialScript = null;
     if (TouchedDeformScript != null)
     {
         TouchedDeformScript.ResetMesh();
     }
     TouchedDeformScript = null;
     ResetForces();
 }