void onTap(object s, TouchManagerEventArgs a) { if (inputEnabled) { RaycastHit raycastInfo = new RaycastHit (); if (Physics.Raycast (Camera.mainCamera.ScreenPointToRay (a.Touch.position), out raycastInfo)) { enemyTapEvent (raycastInfo.transform.gameObject); } } }
void onTap(object s, TouchManagerEventArgs a) { if (inputEnabled) { RaycastHit raycastInfo = new RaycastHit(); if (Physics.Raycast(Camera.mainCamera.ScreenPointToRay(a.Touch.position), out raycastInfo)) { enemyTapEvent(raycastInfo.transform.gameObject); } } }