Esempio n. 1
0
        public void Loot()
        {
            var looted = false;

            if (Vector3.Distance(GetObject.PlayerMonoGameObject.transform.position, transform.position) >
                Rm_RPGHandler.Instance.Items.MaxLootRange)
            {
                Debug.Log("Item is too far away to loot.");
                return;
            }

            if (LootItem.Gold != 0)
            {
                GetObject.PlayerMono.Player.Inventory.AddGold(LootItem.Gold);
                Debug.Log("You looted: " + LootItem.Gold + " gold.");
                looted = true;
            }
            else
            {
                if (Rm_RPGHandler.Instance.Items.AutoEquipOnLoot && (LootItem.Item is Apparel || LootItem.Item is Weapon))
                {
                    if (Rm_RPGHandler.Instance.Items.AutoEquipAlways)
                    {
                        var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                        if (result == EquipResult.Success)
                        {
                            looted = true;
                        }
                    }
                    else if (Rm_RPGHandler.Instance.Items.AutoEquipIfSlotEmpty)
                    {
                        if (LootItem.Item is Weapon)
                        {
                            var slot = GetObject.PlayerCharacter.Equipment.GetSlot("Weapon");
                            if (slot.Item == null)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                        else
                        {
                            var apparel = LootItem.Item as Apparel;
                            var slot    = GetObject.PlayerCharacter.Equipment.GetSlot(apparel.apparelSlotID);
                            if (slot.Item == null)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                    }
                    else if (Rm_RPGHandler.Instance.Items.AutoEquipBasedOnLevel)
                    {
                        if (LootItem.Item is Weapon)
                        {
                            var slot        = GetObject.PlayerCharacter.Equipment.GetSlot("Weapon");
                            var offHandslot = GetObject.PlayerCharacter.Equipment.GetSlot("OffHand");
                            var wep         = LootItem.Item as Weapon;
                            if (slot.Item == null || (slot.Item as Weapon).RequiredLevel < wep.RequiredLevel || (Rm_RPGHandler.Instance.Items.AllowDualWield && Rm_RPGHandler.Instance.Items.EnableOffHandSlot && offHandslot.Item == null))
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                        else
                        {
                            var apparel = LootItem.Item as Apparel;
                            var slot    = GetObject.PlayerCharacter.Equipment.GetSlot(apparel.apparelSlotID);
                            if (slot.Item == null || (slot.Item as Apparel).RequiredLevel < apparel.RequiredLevel)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                    }
                }

                if (!looted)
                {
                    looted = GetObject.PlayerMono.Player.Inventory.AddItem(LootItem.Item);

                    if (looted)
                    {
                        Debug.Log("You looted: " + LootItem.Item.Name);
                    }
                }
            }

            if (looted)
            {
                _readingBook = false;
                BookHandler.Instance.CloseBook();
                TooltipUI.Clear();
                Destroy(gameObject);
            }
        }
Esempio n. 2
0
        public void Loot()
        {
            var looted = false;

            if (LootItem.Gold != 0)
            {
                GetObject.PlayerMono.Player.Inventory.AddGold(LootItem.Gold);
                Debug.Log("You looted: " + LootItem.Gold + " gold.");
                looted = true;
            }
            else
            {
                if (Rm_RPGHandler.Instance.Items.AutoEquipOnLoot && (LootItem.Item is Apparel || LootItem.Item is Weapon))
                {
                    if (Rm_RPGHandler.Instance.Items.AutoEquipAlways)
                    {
                        var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                        if (result == EquipResult.Success)
                        {
                            looted = true;
                        }
                    }
                    else if (Rm_RPGHandler.Instance.Items.AutoEquipIfSlotEmpty)
                    {
                        if (LootItem.Item is Weapon)
                        {
                            var slot = GetObject.PlayerCharacter.Equipment.GetSlot("Weapon");
                            if (slot.Item == null)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                        else
                        {
                            var apparel = LootItem.Item as Apparel;
                            var slot    = GetObject.PlayerCharacter.Equipment.GetSlot(apparel.apparelSlotID);
                            if (slot.Item == null)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                    }
                    else if (Rm_RPGHandler.Instance.Items.AutoEquipBasedOnLevel)
                    {
                        if (LootItem.Item is Weapon)
                        {
                            var slot        = GetObject.PlayerCharacter.Equipment.GetSlot("Weapon");
                            var offHandslot = GetObject.PlayerCharacter.Equipment.GetSlot("OffHand");
                            var wep         = LootItem.Item as Weapon;
                            if (slot.Item == null || (slot.Item as Weapon).RequiredLevel < wep.RequiredLevel || (Rm_RPGHandler.Instance.Items.AllowDualWield && Rm_RPGHandler.Instance.Items.EnableOffHandSlot && offHandslot.Item == null))
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                        else
                        {
                            var apparel = LootItem.Item as Apparel;
                            var slot    = GetObject.PlayerCharacter.Equipment.GetSlot(apparel.apparelSlotID);
                            if (slot.Item == null || (slot.Item as Apparel).RequiredLevel < apparel.RequiredLevel)
                            {
                                var result = GetObject.PlayerCharacter.Equipment.EquipItem(LootItem.Item);
                                if (result == EquipResult.Success)
                                {
                                    looted = true;
                                }
                            }
                        }
                    }
                }

                if (!looted)
                {
                    looted = GetObject.PlayerMono.Player.Inventory.AddItem(LootItem.Item);

                    if (looted)
                    {
                        Debug.Log("You looted: " + LootItem.Item.Name);
                    }
                }
            }


            TooltipUI.Clear();

            if (looted)
            {
                GetObject.PlayerSave.GamePersistence.LootedWorldObjects.Add(LootItem.LootId);
                Destroy(gameObject);
            }
        }
Esempio n. 3
0
 public void OnPointerExit(PointerEventData eventData)
 {
     TooltipUI.Clear();
 }
Esempio n. 4
0
    void Update()
    {
        var curPet = GetObject.PlayerCharacter.CurrentPet;

        PetUI.Show = curPet != null && curPet.PetData.CurrentBehaviour != PetBehaviour.PetOnly;

        MouseOnUI = EventSystem.current.IsPointerOverGameObject() || (SkillDragHandler.itemBeingDragged != null);
        if (CanOpenWindows && Input.GetKeyDown(KeyCode.G))
        {
            GameMaster.ShowUI = !GameMaster.ShowUI;
            if (GameMaster.ShowUI)
            {
                InventoryUI.UpdateItemContainer();
            }
        }

        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.WorldMap))
        {
            WorldMapUI.ToggleMap();
        }

        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.Inventory))
        {
            InventoryUI.ToggleInventory();
            TooltipUI.Clear();
        }

        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.CharacterSheet))
        {
            CharacterUI.ToggleCharacterSheet();
            TooltipUI.Clear();
        }
        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.Crafting))
        {
            CraftingUI.ToggleCraftingUI();
            TooltipUI.Clear();
        }
        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.QuestBook))
        {
            QuestLogUI.ToggleQuestLogUI();
            TooltipUI.Clear();
        }
        if (CanOpenWindows && RPG.Input.GetKeyDown(RPG.Input.SkillBook))
        {
            AbilityLogUI.ToggleAbilityLogUI();
            TooltipUI.Clear();
        }

        FPSCounter.gameObject.SetActive(DebugShowUI && DebugShowFPS && ShowFPSCounter);

        AchievementsUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        InventoryUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && InventoryUI.Show);
        CharacterUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && CharacterUI.Show);
        CraftingUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && CraftingUI.Show);
        QuestLogUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && QuestLogUI.Show);
        VendorUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && VendorUI.Show);
        AbilityLogUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && AbilityLogUI.Show);
        PetUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && PetUI.Show);

        var minimapOptionShow = Rm_RPGHandler.Instance.GameInfo.MinimapOptions.ShowMinimap;

        MinimapUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI && MinimapUI.Show && minimapOptionShow);

        WorldMapUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        HarvestingUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        CoreUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        DialogUI.gameObject.SetActive(DebugShowUI && DialogUI.DialogModel != null && GameMaster.ShowUI);
        BookUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        QuestTrackerUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        SkillBarUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        PopupUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);

        if (MobileTouchUI != null)
        {
            MobileTouchUI.gameObject.SetActive(DebugShowUI && GameMaster.ShowUI);
        }
    }