Esempio n. 1
0
    public virtual void Logic_NormalAttack()
    {
        curAttackTime = attackTime;

        GameVector2 _bulletPos = objShape.GetPosition() + ToolMethod.Logic2Config(objShape.GetRadius()) * BattleData.Instance.GetSpeed(roleDirection);

        BattleCon.Instance.bulletManage.AddBullet(objShape.ObjUid.objectID, _bulletPos, roleDirection);
    }