public void GetMapType(ToggleEX key) { if (key.IsEnable) { if (key.isOn) { switch (key.GetToggleKey()) { case 0: target.type = GameMap.GameType.Normal; break; case 1: target.type = GameMap.GameType.Hidden; break; case 2: target.type = GameMap.GameType.Final; break; } } else { target.type = GameMap.GameType.Normal; } } CheckWarning(); }
public void GetMapTileType(ToggleEX key) { if (key.IsEnable) { if (key.isOn) { switch (key.GetToggleKey()) { case 0: target.tile = GameMap.TileType.던전; break; case 1: target.tile = GameMap.TileType.설원; break; case 2: target.tile = GameMap.TileType.숲; break; case 3: target.tile = GameMap.TileType.농촌; break; case 4: target.tile = GameMap.TileType.사막; break; case 5: target.tile = GameMap.TileType.죽음의땅; break; case 6: target.tile = GameMap.TileType.용암; break; } } else { target.tile = GameMap.TileType.None; } } CheckWarning(); }