public void GameSelect_Input(Title_Player player) { switch (player.input) { case Title_Player.Player_Input.UP: { if (Input.GetButtonDown("Down_Input")) { player.setInput(Title_Player.Player_Input.DOWN); } if (Input.GetButtonDown("Decision")) { player.setSence(Title_Player.Character_Sence.GAME_START); } break; } /* * case Player.Player_Input.CENTER: * { * if(Input.GetButtonDown("Up_Input")) * { * player.setInput(Player.Player_Input.UP); * } * if(Input.GetButtonDown("Down_Input")) * { * player.setInput(Player.Player_Input.DOWN); * } * if (Input.GetButtonDown("Decision")) * { * player.setSence(Player.Character_Sence.GAME_DATADELETE_CHECK); * player.setInput(Player.Player_Input.UP); * } * break; * } */ case Title_Player.Player_Input.DOWN: { if (Input.GetButtonDown("Up_Input")) { player.setInput(Title_Player.Player_Input.UP); } if (Input.GetButtonDown("Decision")) { player.setSence(Title_Player.Character_Sence.GAME_END_CHECK); player.setInput(Title_Player.Player_Input.UP); } break; } } if (Input.GetButtonDown("Cancel")) { player.setSence(Title_Player.Character_Sence.PUSH_GAME_START); } }
// Start is called before the first frame update void Start() { player_Draw = GameObject.Find("Canvas"); player = player_Draw.GetComponent <Title_Player>(); player.setSence(Title_Player.Character_Sence.PUSH_GAME_START); player.setInput(Title_Player.Player_Input.UP); audioSource = GetComponent <AudioSource>(); }
public void Player_Init() { // プレイヤーのコンポーネントを取得。 player_Draw = GameObject.Find("Canvas"); // player_data = GameObject.Find("Canvas").GetComponent<Player_Data>(); // player_data.Load_Data(player_data, player_data.datapath); player = player_Draw.GetComponent <Title_Player>(); Player_Sence_Check(); player.setInput(Title_Player.Player_Input.UP); player.set_Data_Complete_FalseFlg(); // player_data.max_stage = 5; // player_data.delete_start = false; Cursor.lockState = CursorLockMode.Locked; Cursor.visible = false; }
/* * public void GameDatadeleteCheck_Input(Player player) * { * switch (player.input) * { * case Player.Player_Input.UP: * { * if(Input.GetButtonDown("Down_Input")) * { * player.setInput(Player.Player_Input.DOWN); * } * if (Input.GetButtonDown("Decision")) * { * player.set_Data_Complete_TrueFlg(); * player.setSence(Player.Character_Sence.GAME_SELECT); * } * break; * } * case Player.Player_Input.DOWN: * { * if(Input.GetButtonDown("Up_Input")) * { * player.setInput(Player.Player_Input.UP); * } * if (Input.GetButtonDown("Decision")) * { * player.setSence(Player.Character_Sence.GAME_SELECT); * player.setInput(Player.Player_Input.CENTER); * } * break; * } * } * if (Input.GetButtonDown("Cancel")) * { * player.setSence(Player.Character_Sence.GAME_SELECT); * player.setInput(Player.Player_Input.CENTER); * } * } */ public void GameEndCheck_Input(Title_Player player) { switch (player.input) { case Title_Player.Player_Input.UP: { if (Input.GetButtonDown("Down_Input")) { player.setInput(Title_Player.Player_Input.DOWN); } if (Input.GetButtonDown("Decision")) { player.setSence(Title_Player.Character_Sence.GAME_END); } break; } case Title_Player.Player_Input.DOWN: { if (Input.GetButtonDown("Up_Input")) { player.setInput(Title_Player.Player_Input.UP); } if (Input.GetButtonDown("Decision")) { player.setSence(Title_Player.Character_Sence.GAME_SELECT); } break; } } if (Input.GetButtonDown("Cancel")) { player.setSence(Title_Player.Character_Sence.GAME_SELECT); player.setInput(Title_Player.Player_Input.DOWN); } }