private void btnSpin_Click(object sender, EventArgs e) {/* Loading and Spinning Gun Chamber */ Obj_game.File_Flag = true; btnSpin.Enabled = false; btnExit.Enabled = false; PBBulletR.Image = null; //Bulet image space adjuster PBBulletL.Image = null; lblGameMessage.Text = " Shoot Yourself or Shoot Away.."; lblGameMessage1.Text = "Click the Buttons Below"; if (Obj_game.Game_Round <= 6) { Obj_game.Seconds = 0; Obj_game.PlayerChamber = Rnd_Spin.Next(0, 6); lblC.Text = Convert.ToString(Obj_game.PlayerChamber); TimerChamberLoad.Start(); PBChamberSpin.Image = Properties.Resources.chamber_Spin; Obj_game.PlayerGun[Obj_game.PlayerChamber] = 1; proBarRounds.PerformStep(); Obj_game.ChamberPull = 0; Obj_game.Shoot_Away = 0; } else { f_GameOver(); } if (PBShootAwayFrame.Image != Properties.Resources.ShootAway1 || pbGameFrame.Image != Properties.Resources.Person1) { PBShootAwayFrame.Image = Properties.Resources.ShootAway1; pbGameFrame.Image = Properties.Resources.Person1; } PBBulletR.Left -= Obj_game.Bullet_Right; PBBulletL.Left += Obj_game.Bullet_Left; //Adjusting the Bullet image }
// Timer for Chamber load image,sound and buttons private void TimerChamberLoad_Tick(object sender, EventArgs e) { Obj_game.Seconds++; if (Obj_game.Seconds == 1) { Play_ChamberLoad(); } if (Obj_game.Seconds == 2) { //MessageBox.Show(Seconds.ToString()); pbGameFrame.Image = Properties.Resources.Person1; PBChamberSpin.Image = Properties.Resources.Gun_Right1; PBShootAwayFrame.Image = Properties.Resources.ShootAway1; TimerChamberLoad.Stop(); Obj_game.Seconds = 0; btnShootU.Enabled = true; btnShootC.Enabled = true; btnSpin.Enabled = false; btnShootU.Focus(); btnExit.Enabled = true; } }