Ejemplo n.º 1
0
        private void btnSpin_Click(object sender, EventArgs e)

        {/* Loading and Spinning Gun Chamber */
            Obj_game.File_Flag = true;
            btnSpin.Enabled    = false;
            btnExit.Enabled    = false;
            PBBulletR.Image    = null; //Bulet image space adjuster
            PBBulletL.Image    = null;

            lblGameMessage.Text  = "  Shoot Yourself or Shoot Away..";
            lblGameMessage1.Text = "Click the Buttons Below";
            if (Obj_game.Game_Round <= 6)
            {
                Obj_game.Seconds       = 0;
                Obj_game.PlayerChamber = Rnd_Spin.Next(0, 6);
                lblC.Text = Convert.ToString(Obj_game.PlayerChamber);
                TimerChamberLoad.Start();
                PBChamberSpin.Image = Properties.Resources.chamber_Spin;
                Obj_game.PlayerGun[Obj_game.PlayerChamber] = 1;
                proBarRounds.PerformStep();
                Obj_game.ChamberPull = 0; Obj_game.Shoot_Away = 0;
            }
            else
            {
                f_GameOver();
            }

            if (PBShootAwayFrame.Image != Properties.Resources.ShootAway1 || pbGameFrame.Image != Properties.Resources.Person1)
            {
                PBShootAwayFrame.Image = Properties.Resources.ShootAway1;
                pbGameFrame.Image      = Properties.Resources.Person1;
            }
            PBBulletR.Left -= Obj_game.Bullet_Right; PBBulletL.Left += Obj_game.Bullet_Left;    //Adjusting the Bullet image
        }
Ejemplo n.º 2
0
 // Timer for Chamber load image,sound and buttons
 private void TimerChamberLoad_Tick(object sender, EventArgs e)
 {
     Obj_game.Seconds++;
     if (Obj_game.Seconds == 1)
     {
         Play_ChamberLoad();
     }
     if (Obj_game.Seconds == 2)
     {
         //MessageBox.Show(Seconds.ToString());
         pbGameFrame.Image      = Properties.Resources.Person1;
         PBChamberSpin.Image    = Properties.Resources.Gun_Right1;
         PBShootAwayFrame.Image = Properties.Resources.ShootAway1;
         TimerChamberLoad.Stop();
         Obj_game.Seconds  = 0;
         btnShootU.Enabled = true;
         btnShootC.Enabled = true;
         btnSpin.Enabled   = false;
         btnShootU.Focus();
         btnExit.Enabled = true;
     }
 }