private void DefineMods() { DateTime duration = DateTime.UtcNow + TimeSpan.FromSeconds(60.0); skillMod = new TimedSkillMod(SkillName.Lockpicking, true, 10.0, duration); skillMod.ObeyCap = false; }
private void DefineMods() { DateTime duration = DateTime.Now + TimeSpan.FromSeconds( 60.0 ); skillMod = new TimedSkillMod( SkillName.AnimalTaming, true, 10.0, duration ); skillMod.ObeyCap = false; }
private void DefineMods() { DateTime duration = DateTime.Now + TimeSpan.FromSeconds(60.0); skillMod = new TimedSkillMod(SkillName.Blacksmith, true, 10.0, duration); skillMod.ObeyCap = false; }
public virtual void BladeBlessing_OnTarget(Mobile from, object target) { if (!from.CanSee(target)) { from.SendLocalizedMessage(500237); //Target cannot be seen. } else if (target is BaseWeapon) { BaseWeapon wep = (BaseWeapon)target; wep.MaxHitPoints += Utility.RandomMinMax(80, 120); wep.HitPoints = wep.MaxHitPoints; wep.LootType = LootType.Blessed; from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist); from.PlaySound(0x1EA); this.Delete(); } else if (target is Mobile) { Mobile m = (Mobile)target; PlayerMobile pm = (PlayerMobile)m; if (pm.Karma >= 1500) { m_StatMod0 = new StatMod(StatType.All, "statbonus", 15, TimeSpan.FromMinutes(5)); pm.AddStatMod(m_StatMod0); m_TimedSkillMod0 = new TimedSkillMod(SkillName.Tactics, true, 10, dateTime); from.AddSkillMod(m_TimedSkillMod0); this.Delete(); } else { from.SendMessage("You are not worthy of this blessing."); } } else { from.SendMessage("This spell would not work on that."); } }
public override void OnTrigger(object activator, Mobile m) { if (m == null || (RequireIdentification && !m_Identified)) { return; } if ((AttachedTo is BaseArmor || AttachedTo is BaseWeapon) && (((Item)AttachedTo).Layer != Layer.Invalid)) { // when activated via speech will apply mod when equipped by the speaker SkillMod sm = new EquippedSkillMod(m_Skill, true, m_Value, (Item)AttachedTo, m); m.AddSkillMod(sm); // and then remove the attachment Delete(); } else { // when activated it will apply the skill mod that will last for the specified duration SkillMod sm = new TimedSkillMod(m_Skill, true, m_Value, m_Duration); m.AddSkillMod(sm); // and then remove the attachment Delete(); } }
public virtual bool Apply(Mobile from) { if (TryAddBuff(from, Effect)) { switch (Effect) { default: case FishPieEffect.None: break; case FishPieEffect.MedBoost: TimedSkillMod mod1 = new TimedSkillMod(SkillName.Meditation, true, 10.0, Duration); mod1.ObeyCap = true; from.AddSkillMod(mod1); break; case FishPieEffect.FocusBoost: TimedSkillMod mod2 = new TimedSkillMod(SkillName.Focus, true, 10.0, Duration); mod2.ObeyCap = true; from.AddSkillMod(mod2); break; case FishPieEffect.ColdSoak: break; case FishPieEffect.EnergySoak: break; case FishPieEffect.PoisonSoak: break; case FishPieEffect.FireSoak: break; case FishPieEffect.PhysicalSoak: break; case FishPieEffect.WeaponDam: break; case FishPieEffect.HitChance: break; case FishPieEffect.DefChance: break; case FishPieEffect.SpellDamage: break; case FishPieEffect.ManaRegen: break; case FishPieEffect.StamRegen: break; case FishPieEffect.HitsRegen: break; case FishPieEffect.SoulCharge: break; case FishPieEffect.CastFocus: break; } if (Effect != FishPieEffect.None) { new InternalTimer(Duration, from, Effect); BuffInfo.AddBuff(from, new BuffInfo(BuffIcon.FishPie, 1116340, LabelNumber)); } return(true); } else { from.SendLocalizedMessage(502173); // You are already under a similar effect. } return(false); }
public override void OnTrigger(object activator, Mobile m) { if(m == null || (RequireIdentification && !m_Identified)) return; if((AttachedTo is BaseArmor || AttachedTo is BaseWeapon) && (((Item)AttachedTo).Layer != Layer.Invalid)) { // when activated via speech will apply mod when equipped by the speaker SkillMod sm = new EquipedSkillMod( m_Skill, true, m_Value, (Item)AttachedTo, m ); m.AddSkillMod( sm ); // and then remove the attachment Delete(); } else { // when activated it will apply the skill mod that will last for the specified duration SkillMod sm = new TimedSkillMod( m_Skill, true, m_Value, m_Duration ); m.AddSkillMod( sm ); // and then remove the attachment Delete(); } }