private void DefineMods()
        {
            DateTime duration = DateTime.UtcNow + TimeSpan.FromSeconds(60.0);

            skillMod = new TimedSkillMod(SkillName.Lockpicking, true, 10.0, duration);

            skillMod.ObeyCap = false;
        }
Example #2
0
		private void DefineMods()
		{
			DateTime duration = DateTime.Now + TimeSpan.FromSeconds( 60.0 );

			skillMod = new TimedSkillMod( SkillName.AnimalTaming, true, 10.0, duration );

			skillMod.ObeyCap = false;
		}
Example #3
0
        private void DefineMods()
        {
            DateTime duration = DateTime.Now + TimeSpan.FromSeconds(60.0);

            skillMod = new TimedSkillMod(SkillName.Blacksmith, true, 10.0, duration);

            skillMod.ObeyCap = false;
        }
Example #4
0
        public virtual void BladeBlessing_OnTarget(Mobile from, object target)
        {
            if (!from.CanSee(target))
            {
                from.SendLocalizedMessage(500237);                   //Target cannot be seen.
            }
            else if (target is BaseWeapon)
            {
                BaseWeapon wep = (BaseWeapon)target;

                wep.MaxHitPoints += Utility.RandomMinMax(80, 120);
                wep.HitPoints     = wep.MaxHitPoints;
                wep.LootType      = LootType.Blessed;

                from.FixedParticles(0x373A, 10, 15, 5018, EffectLayer.Waist);
                from.PlaySound(0x1EA);

                this.Delete();
            }
            else if (target is Mobile)
            {
                Mobile       m  = (Mobile)target;
                PlayerMobile pm = (PlayerMobile)m;

                if (pm.Karma >= 1500)
                {
                    m_StatMod0 = new StatMod(StatType.All, "statbonus", 15, TimeSpan.FromMinutes(5));
                    pm.AddStatMod(m_StatMod0);

                    m_TimedSkillMod0 = new TimedSkillMod(SkillName.Tactics, true, 10, dateTime);
                    from.AddSkillMod(m_TimedSkillMod0);

                    this.Delete();
                }
                else
                {
                    from.SendMessage("You are not worthy of this blessing.");
                }
            }
            else
            {
                from.SendMessage("This spell would not work on that.");
            }
        }
Example #5
0
        public override void OnTrigger(object activator, Mobile m)
        {
            if (m == null || (RequireIdentification && !m_Identified))
            {
                return;
            }

            if ((AttachedTo is BaseArmor || AttachedTo is BaseWeapon) && (((Item)AttachedTo).Layer != Layer.Invalid))
            {
                // when activated via speech will apply mod when equipped by the speaker
                SkillMod sm = new EquippedSkillMod(m_Skill, true, m_Value, (Item)AttachedTo, m);
                m.AddSkillMod(sm);
                // and then remove the attachment
                Delete();
            }
            else
            {
                // when activated it will apply the skill mod that will last for the specified duration
                SkillMod sm = new TimedSkillMod(m_Skill, true, m_Value, m_Duration);
                m.AddSkillMod(sm);
                // and then remove the attachment
                Delete();
            }
        }
Example #6
0
        public virtual bool Apply(Mobile from)
        {
            if (TryAddBuff(from, Effect))
            {
                switch (Effect)
                {
                default:
                case FishPieEffect.None: break;

                case FishPieEffect.MedBoost:
                    TimedSkillMod mod1 = new TimedSkillMod(SkillName.Meditation, true, 10.0, Duration);
                    mod1.ObeyCap = true;
                    from.AddSkillMod(mod1);
                    break;

                case FishPieEffect.FocusBoost:
                    TimedSkillMod mod2 = new TimedSkillMod(SkillName.Focus, true, 10.0, Duration);
                    mod2.ObeyCap = true;
                    from.AddSkillMod(mod2);
                    break;

                case FishPieEffect.ColdSoak: break;

                case FishPieEffect.EnergySoak: break;

                case FishPieEffect.PoisonSoak: break;

                case FishPieEffect.FireSoak: break;

                case FishPieEffect.PhysicalSoak: break;

                case FishPieEffect.WeaponDam: break;

                case FishPieEffect.HitChance: break;

                case FishPieEffect.DefChance: break;

                case FishPieEffect.SpellDamage: break;

                case FishPieEffect.ManaRegen: break;

                case FishPieEffect.StamRegen: break;

                case FishPieEffect.HitsRegen: break;

                case FishPieEffect.SoulCharge: break;

                case FishPieEffect.CastFocus: break;
                }

                if (Effect != FishPieEffect.None)
                {
                    new InternalTimer(Duration, from, Effect);

                    BuffInfo.AddBuff(from, new BuffInfo(BuffIcon.FishPie, 1116340, LabelNumber));
                }

                return(true);
            }
            else
            {
                from.SendLocalizedMessage(502173); // You are already under a similar effect.
            }
            return(false);
        }
Example #7
0
		public override void OnTrigger(object activator, Mobile m)
		{
			if(m == null || (RequireIdentification && !m_Identified)) return;

			if((AttachedTo is BaseArmor || AttachedTo is BaseWeapon) && (((Item)AttachedTo).Layer != Layer.Invalid))
			{
				// when activated via speech will apply mod when equipped by the speaker
				SkillMod sm = new EquipedSkillMod( m_Skill, true, m_Value, (Item)AttachedTo, m );
				m.AddSkillMod( sm );
				// and then remove the attachment
				Delete();
			} 
			else
			{
				// when activated it will apply the skill mod that will last for the specified duration
				SkillMod sm = new TimedSkillMod( m_Skill, true, m_Value, m_Duration );
				m.AddSkillMod( sm );
				// and then remove the attachment
				Delete();
			}
		}