void Start()
    {
        renderers = gameObject.GetComponentsInChildren <SpriteRenderer>();
        GameObject controller = GeneralFinder.controller;

        if (controller != null)
        {
            sync = controller.GetComponent <TimeSyncronizerInteragible>();
        }
        beginningTime = Time.time;
    }
Esempio n. 2
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    //public bool nearPlayer;

    void Start()
    {
        spriteRenderer = GetComponent <SpriteRenderer>();

        GameObject controller = GeneralFinder.controller;

        if (controller != null)
        {
            sync = controller.GetComponent <TimeSyncronizerInteragible>();
        }

        player = GeneralFinder.player;
        if (player != null)
        {
            playerTransform = player.GetComponent <Transform>();
        }

        if (!onlyIfPlayerNear)
        {
            distanceLimitPlayer = 15.0f;
        }
    }