void Start() { renderers = gameObject.GetComponentsInChildren <SpriteRenderer>(); GameObject controller = GeneralFinder.controller; if (controller != null) { sync = controller.GetComponent <TimeSyncronizerInteragible>(); } beginningTime = Time.time; }
//public bool nearPlayer; void Start() { spriteRenderer = GetComponent <SpriteRenderer>(); GameObject controller = GeneralFinder.controller; if (controller != null) { sync = controller.GetComponent <TimeSyncronizerInteragible>(); } player = GeneralFinder.player; if (player != null) { playerTransform = player.GetComponent <Transform>(); } if (!onlyIfPlayerNear) { distanceLimitPlayer = 15.0f; } }