Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     timeScale = Utils.getTimeScale();
     timeScale.addListener(gameObject);
     originPoint  = transform.position;
     scytheAttack = GetComponentInChildren <ScytheAttack>();
     rb           = GetComponent <Rigidbody>();
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        timeScale = Utils.getTimeScale();
        timeScale.addListener(this.gameObject);

        behaviour = GetComponentInChildren <PostProcessingBehaviour>();
        if (behaviour.profile == null)
        {
            enabled = false;
            return;
        }
        profile           = Instantiate(behaviour.profile);
        behaviour.profile = profile;

        profile.vignette.enabled = true;
        VignetteModel.Settings vignette = profile.vignette.settings;
        vignette.color            = vigColor;
        vignette.smoothness       = 1f;
        profile.vignette.settings = vignette;
    }