Esempio n. 1
0
 public MapCell(Tile tile, int rowIndex, int columnIndex)
 {
     this.tiles = new Tiles();
     this.RowIndex = rowIndex;
     this.ColumnIndex = columnIndex;
     this.tiles.Add(tile);
 }
Esempio n. 2
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        public static TileProperty getFrom(Tiles type)
        {
            TileProperty ret = new TileProperty();

            switch (type)
            {
                case Tiles.Main:
                    ret.Size = 10;
                    ret.Tag = "m";
                    break;
                case Tiles.MainDeco:
                    ret.Size = 10;
                    ret.Tag = "md";
                    break;
                case Tiles.Button:
                    ret.Size = 6;
                    ret.Tag = "button";
                    break;
                case Tiles.Slot:
                    ret.Size = 22;
                    ret.Tag = "slot";
                    break;
                case Tiles.Cursor:
                    ret.Size = 2;
                    ret.Tag = "cursor";
                    break;
                case Tiles.Menu:
                    ret.Size = 1;
                    ret.Tag = "menu";
                    break;
            }

            return ret;
        }
Esempio n. 3
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 public void AddPropertiesByArray(Tiles.Property[] prop)
 {
     foreach (Tiles.Property p in prop)
     {
         AddProperty(p);
     }//foreach
 }
    public void CreateTiledMap(int numTilesX, int numTilesY, int tileSizeX, int tileSizeY, int[,] mapArray, Tiles tiles)
    {
        this.tileSizeX = tileSizeX;
        this.tileSizeY = tileSizeY;

        CreateTiledMap (numTilesX, numTilesY, mapArray, tiles);
    }
    public void CreateTiledMap(int numTilesX, int numTilesY, int[,] mapArray, Tiles tiles, bool[,] ownObjs)
    {
        this.numTilesX = numTilesX;
        this.numTilesY = numTilesY;

        CreateTiledMap (mapArray, tiles, ownObjs);
    }
Esempio n. 6
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		public Category (Tiles.TileGroupInfo info, int columns)
		{
			WidgetFlags |= WidgetFlags.NoWindow;

			header = new Gtk.HBox (false, 0);

			headerExpander = new Gtk.Expander ("<big><b>" + GLib.Markup.EscapeText (info.Name) + "</b></big>");
			((Gtk.Label) headerExpander.LabelWidget).SetAlignment (0.0f, 0.5f);
			headerExpander.UseMarkup = true;
			headerExpander.UseUnderline = true;
			headerExpander.Show ();
			header.PackStart (headerExpander, true, true, 0);

			headerExpander.Activated += OnActivated;
			
			scope = Tiles.Utils.TileGroupToScopeType(info.Group);
			
			position = new Gtk.Label ();
			position.ModifyFg (Gtk.StateType.Normal, position.Style.Base (Gtk.StateType.Selected));
			header.PackStart (position, false, false, 0);
			position.Show ();

			prev = MakeButton (header, Gtk.Stock.GoBack, OnPrev);
			next = MakeButton (header, Gtk.Stock.GoForward, OnNext);

			header.Show ();
			header.Parent = this;
			header.SizeRequested += HeaderSizeRequested;

			tiles = new SortedTileList (Beagle.Search.SortType.Relevance);
			Columns = columns;

			UpdateButtons ();
			Expanded = true;	
		}
Esempio n. 7
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	/**
	 * Runs at load time
	 */
	void Start () {
		gameController = GameController.S;
		mapsController = MapsController.S;
		resourceTileController = ResourceTileController.S;
		unitsController = UnitsController.S;

		tilesCollection = Tiles.S;
	}
Esempio n. 8
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 public void BuildLevel(Tiles[,] level)
 {
     createdBase = false;
     for (int i = 0; i < level.GetLength(0); i++) {
         for(int j = 0; j < level.GetLength(1);j++){
             Component block = new Component();
             switch (level[i, j])
             {
                 case Tiles.Empty:
                     continue;
                 case Tiles.Wall:
                     block = wall;
                     break;
                 case Tiles.HardWall:
                     block = hardWall;
                     break;
                 case Tiles.GameBase:
                     block = gameBase;
                     break;
                 case Tiles.Water:
                     block = water;
                     break;
                 case Tiles.Forest:
                     block = forest;
                     break;
             }
             int yCoordinate = level.GetLength(0) - i-1;
             Component currBlock = Instantiate(
             block,
             new Vector3(j * 0.32f, yCoordinate * 0.32f, 0),
             new Quaternion()) as Component;
             if (level[i, j] == Tiles.GameBase)
             {
                 if (!createdBase)
                 {
                     currBlock.GetComponent<BaseHealth>().side = 1;
                     createdBase = true;
                 }
                 else
                 {
                     currBlock.GetComponent<BaseHealth>().side = 2;
                 }
                 NetworkServer.Spawn(currBlock.gameObject);
             }
             else if (level[i, j] == Tiles.Wall)
             {
                 currBlock.GetComponent<Wall>().Spawn();
             }
             else
             {
                 NetworkServer.Spawn(currBlock.gameObject);
             }
             objects.Add(currBlock);
         }
     }
 }
Esempio n. 9
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 protected BasePlayer(Tiles t)
 {
     Open = false;
     _hand = new Hand();
     while (_hand.Count < InitialDraw)
     {
         Draw(t);
     }
     Global.Logger.Debug(string.Format("{0, 7} drew {1}", Name(), _hand));
 }
Esempio n. 10
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        public virtual void PayRent(Player player, Tiles.Contracts.PropertyTile property)
        {
            ObjectValidator.NullObjectValidation(player, "Player instance cannot be null");
            ObjectValidator.NullObjectValidation(property, "PropertyTile instance cannot be null");

            if (property.Owner == null)
            {
                player.WidthdrawMoney(property.BaseRent);
            }
        }
Esempio n. 11
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 public void DropBomb(Tiles spawnPoint)
 {
     if (spawnPoint != null && !spawnPoint.occupied)
     {
         Vector3 spawnPosition = new Vector3(spawnPoint.transform.position.x, 1, spawnPoint.transform.position.z);
         GameObject Bom = (GameObject)Instantiate(Resources.Load("Bom"), spawnPosition, transform.rotation);
         spawnPoint.occupied = Bom;
         Bom.GetComponent<Bomb>().firePower = firePower;
     }
 }
        public void generateTower(Tiles.EmptyTile emptyTile, Combinator.TowerType tower)
        {
            switch(tower)
            {
                case Combinator.TowerType.FIREBALL:
                towers.Add(Tower.getTower<FireTower>(Game, 40.0f, tileMap.EmptyTileList[emptyTile.index].position, 0.75f));
                break;

                case Combinator.TowerType.THUNDERSTORM:
                towers.Add(Tower.getTower<LightningTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 0.14f));
                break;

                case Combinator.TowerType.EARTHQUAKE:
                towers.Add(Tower.getTower<EarthTower>(Game, 0.0f, tileMap.EmptyTileList[emptyTile.index].position, 999999.0f));
                break;

                case Combinator.TowerType.CORROSIVE:
                towers.Add(Tower.getTower<PoisonTower>(Game, 2.0f, tileMap.EmptyTileList[emptyTile.index].position, 1.0f));
                break;

                case Combinator.TowerType.TORNADO:
                towers.Add(Tower.getTower<TornadoTower>(Game, 0.0f, tileMap.EmptyTileList[emptyTile.index].position, 999999.0f));
                break;

                case Combinator.TowerType.GLACIER:
                towers.Add(Tower.getTower<WaterTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.DARKFLAMES:
                towers.Add(Tower.getTower<ShadowTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.SOLAR:
                towers.Add(Tower.getTower<PlasmaTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.BLINDING:
                towers.Add(Tower.getTower<LightTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.BLACKHOLE:
                towers.Add(Tower.getTower<BlackHoleTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.INFINITY:
                towers.Add(Tower.getTower<InfinityTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;

                case Combinator.TowerType.MAGMATIC:
                towers.Add(Tower.getTower<MagmaTower>(Game, 10.0f, tileMap.EmptyTileList[emptyTile.index].position, 2.0f));
                break;
            }
        }
Esempio n. 13
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        /// <summary>
        /// Initializes a new instance of <see cref="Workspace"/> for a given <see cref="Token"/> with a given <see cref="ICommunication"/>
        /// </summary>
        /// <param name="token"><see cref="Token">Access token to use</see></param>
        /// <param name="communication"><see cref="ICommunication"/> to use</param>
        public Workspace(Token token, ICommunication communication)
        {
            _communication = communication;

            Groups = new Groups(token, communication);
            Datasets = new Datasets(token, communication);
            Tables = new Tables(token, communication);
            Rows = new Rows(token, communication);
            Dashboards = new Dashboards(token, communication);
            Reports = new Reports(token, communication);
            Tiles = new Tiles(token, communication);
        }
    public void CreateTiledMap(int[,] mapArray, Tiles tiles)
    {
        for (int y = 0; y < numTilesY; y++) {
            for (int x = 0; x < numTilesX; x++) {

                if (mapArray[x,y] != 0 || addBlankTiles) {
                    CreateSquare(x, y, tiles.GetTileUV(mapArray[x,y]));
                }
            }
        }
        BuildMesh ();
    }
Esempio n. 15
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 public override async Task<bool> Play(GameGraph game, Tiles tiles)
 {
     await Task.Delay(300);
     if (!LookFormatch(game))
     {
         Draw(tiles);
         if (!LookFormatch(game)&& !Open)
         {
             Global.Logger.Comment(string.Format("{0}'s line opened", Name()));
             Open = true;
         }
     }
     return !_hand.Any();
 }
Esempio n. 16
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        //Almost identical to robot player except for where the await happens
        public override async Task<bool> Play(GameGraph game, Tiles tiles)
        {
            if (! await AttemptToPlay(game) && !_kill)
            {
                Draw(tiles);
                Game.Instance().Paint();
                await Task.Delay(300);
                if (! await AttemptToPlay(game) && !Open)
                {
                    Open = true;
                }
            }
            return !_hand.Any();

        }
Esempio n. 17
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    // Functions
    public Texture2D GetGroupTexture(Tiles tile,int subindex)
    {
        if (tile == Tiles.NULL_BLANK)
        {
            return blank;
        }

        foreach(var t in tiles)
        {
            if (t.tile == tile)
            {
                return t.textures[subindex];
            }
        }
        return null;
    }
Esempio n. 18
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 public void clickedTile(ref Tiles tile)
 {
     if (tile.state == tileStates.empty) {
         int i = m_parent.getPlayerTurn();
         if (i == 1) {
             tile.state = tileStates.x;
             m_parent.nextPlayerTurn();
             gameCheck();
         }
         else if (i == 2) {
             tile.state = tileStates.o;
             m_parent.nextPlayerTurn();
             gameCheck();
         }
     }
     else { };
 }
Esempio n. 19
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 public Brush brushTile(Tiles a)
 {
     ImageBrush brush = null;
     if (a is WaterImpl)
     {
         brush = water;
     }else if (a is PlainImpl)
     {
         brush = plain;
     }else if (a is MountainImpl)
     {
         brush = mountain;
     }else if (a is ForestImpl)
     {
         brush = forest;
     }
     return brush;
 }
	SpaceWrapper CreateSpaceWrapper(int x, int y, Tiles value) {
		var instance = Object.Instantiate(prefab,
			transform.position+new Vector3(x*size+size,0f,y*size+size),
			Quaternion.identity) as GameObject;
		instance.transform.parent = this.transform;
		// TODO: This is where we create the default space
		instance.GetComponent<SpaceWrapper>().Value = value;
		var tile = Object.Instantiate(prefabs[(int)value],
			transform.position+new Vector3(x*size+size,0f,y*size+size),
			Quaternion.identity) as GameObject;
		tile.transform.parent = instance.transform;
		tile.transform.localPosition = Vector3.zero;
		instance.GetComponent<SpaceWrapper>().CurrentTile = tile;
		instance.GetComponent<SpaceWrapper>().board = this;
//		for (var i=0; i<Random.Range(0,3); ++i)
//			instance.GetComponent<SpaceWrapper>().RotateTile();
		return instance.GetComponent<SpaceWrapper>();
	}
Esempio n. 21
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        /// <summary>
        /// Saves the file to the specified stream.
        /// </summary>
        /// <param name="stream">The stream to save to.</param>
        public override void Save(Stream stream)
        {
            BinaryWriter writer = new BinaryWriter(stream, CodePagesEncodingProvider.Instance.GetEncoding("EUC-KR"));

            writer.Write(BLOCK_COUNT);
            long[] offsets = new long[BLOCK_COUNT];

            for (int i = 0; i < BLOCK_COUNT; i++)
            {
                writer.Write(i);
                writer.Write(0);
            }

            offsets[0] = stream.Position;
            writer.Write((int)Type);
            writer.Write(Width);
            writer.Write(Height);
            writer.Write(GridCount);
            writer.Write(GridSize);
            writer.Write(StartPosition.X);
            writer.Write(StartPosition.Y);

            for (int x = 0; x < Width; x++)
            {
                for (int y = 0; y < Height; y++)
                {
                    writer.Write(Positions[x, y].IsUsed);
                    writer.Write(Positions[x, y].Position);
                }
            }

            offsets[1] = stream.Position;
            writer.Write(SpawnPoints.Count);

            SpawnPoints.ForEach(spawnPoint => {
                writer.Write(spawnPoint.Position);
                writer.WriteByteString(spawnPoint.Name);
            });

            offsets[2] = stream.Position;
            writer.Write(Textures.Count);

            Textures.ForEach(texture => {
                writer.WriteByteString(texture);
            });

            offsets[3] = stream.Position;
            writer.Write(Tiles.Count);

            Tiles.ForEach(tile => {
                writer.Write(tile.Layer1);
                writer.Write(tile.Layer2);
                writer.Write(tile.Offset1);
                writer.Write(tile.Offset2);
                writer.Write(tile.BlendingEnabled ? 1 : 0);
                writer.Write((int)tile.Rotation);
                writer.Write(tile.TileType);
            });

            offsets[4] = stream.Position;
            writer.WriteByteString(Name);
            writer.Write(IsUnderground ? 1 : 0);
            writer.WriteByteString(BackgroundMusicFilePath);
            writer.WriteByteString(SkyFilePath);
            writer.Write(EconomyCheckRate);
            writer.Write(PopulationBase);
            writer.Write(PopulationGrowthRate);
            writer.Write(MetalConsumption);
            writer.Write(StoneConsumption);
            writer.Write(WoodConsumption);
            writer.Write(LeatherConsumption);
            writer.Write(ClothConsumption);
            writer.Write(AlchemyConsumption);
            writer.Write(ChemicalConsumption);
            writer.Write(IndustrialConsumption);
            writer.Write(MedicineConsumption);
            writer.Write(FoodConsumption);

            for (int i = 0; i < BLOCK_COUNT; i++)
            {
                stream.Seek(sizeof(int) + i * sizeof(int) * 2 + sizeof(int), SeekOrigin.Begin);
                writer.Write((int)offsets[i]);
            }
        }
Esempio n. 22
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 /// <summary>
 ///     Ermittelt, ob die angegebene Zelle außerhalb des Rands liegt oder Shape None hat.
 /// </summary>
 /// <param name="x"></param>
 /// <param name="y"></param>
 /// <returns></returns>
 private bool IsNothing(int x, int y)
 {
     return(
         x < 0 || x >= Tiles.GetLength(0) ||
         y < 0 || y >= Tiles.GetLength(1));
 }
Esempio n. 23
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    public void FindSelectableTiles()
    {
        ComputeAdjacencyList(null);//added null
        GetCurrentTile();


        //this is the bfs algorithm
        Queue <Tiles> process = new Queue <Tiles>();

        process.Enqueue(currentTile);
        currentTile.visited = true;
        //currentTile.parent = ?? leave as null

        while (process.Count > 0)
        {
            Tiles        t             = process.Dequeue();
            Vector2      position      = t.transform.position;
            LayerMask    mask          = LayerMask.GetMask("character");
            LayerMask    obstactleMask = LayerMask.GetMask("obstactle");
            RaycastHit2D hit           = Physics2D.Raycast(position, Vector2.zero, .2f, mask);
            RaycastHit2D obstactleHit  = Physics2D.Raycast(position, Vector2.zero, .2f, obstactleMask);

            if (state == State.Move)
            {
                if (!t.current && !hit.collider && !obstactleHit.collider)
                {
                    selectableTile.Add(t);
                    t.selectable = true;
                }


                if (t.distance < move)
                {
                    foreach (Tiles tile in t.adjacencyList)
                    {
                        RaycastHit2D hit2 = Physics2D.Raycast(tile.transform.position, Vector2.zero, .2f, obstactleMask);

                        if (!tile.visited && !hit2.collider)
                        {
                            tile.parent   = t;
                            tile.visited  = true;
                            tile.distance = 1 + t.distance;

                            process.Enqueue(tile);
                        }
                    }
                }
            }

            if (state == State.Attack)
            {
                if (!t.current && !obstactleHit.collider)
                {
                    selectableTile.Add(t);
                    t.selectable = true;
                    t.attackMode = true;
                }


                if (t.distance < attackRange)
                {
                    foreach (Tiles tile in t.adjacencyList)
                    {
                        RaycastHit2D hit2 = Physics2D.Raycast(tile.transform.position, Vector2.zero, .2f, obstactleMask);

                        if (!tile.visited && !hit2.collider)
                        {
                            tile.parent   = t;
                            tile.visited  = true;
                            tile.distance = 1 + t.distance;

                            process.Enqueue(tile);
                        }
                    }
                }
            }
        }
    }
Esempio n. 24
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 internal void OnSerializing(StreamingContext context)
 {
     // rewrite the Tiles list when time to serialize
     TileList = Tiles.ToList();
 }
Esempio n. 25
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        public GameManager()
        {
            Command = new Command();
            generateAreas();

            Hero = new Hero("Hero", 5, Tiles[Utils.Random.Next(Tiles.GetLength(0)), Utils.Random.Next(Tiles.GetLength(1))], this);

            Hero.Logger.WriteLine(Hero.CurrTile);
        }
Esempio n. 26
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        public override void Paint(Level level, RoomDef room, Rect inside, bool gold)
        {
            FloorRegistry.Paint(level, room, -1, gold);

            var m = Rnd.Int(2, 4);
            var a = gold && Rnd.Chance();

            Painter.Fill(level, room, m, a ? Tile.FloorD : Tiles.RandomFloor());
            Painter.Fill(level, room, m + 1, !a && gold && Rnd.Chance() ? Tile.FloorD : Tiles.RandomNewFloor());
            Painter.Fill(level, room, m + 1, LevelSave.BiomeGenerated is DesertBiome ? Tiles.RandomNewFloor() : Tile.Water);
        }
Esempio n. 27
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 internal override void parse(string str, ref int pos, ReleaseVersion release, int len, ConcurrentDictionary <int, BaseClassIfc> dictionary)
 {
     TilingPattern.AddRange(ParserSTEP.StripListLink(str, ref pos, len).ConvertAll(x => dictionary[x] as IfcVector));
     Tiles.AddRange(ParserSTEP.StripListLink(str, ref pos, len).ConvertAll(x => dictionary[x] as IfcStyledItem));
     TilingScale = ParserSTEP.StripDouble(str, ref pos, len);
 }
Esempio n. 28
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 public static IReadOnlyCollection <Directions> WalkableDirections(this Tiles tile) => walkableDirections.ContainsKey(tile) ? walkableDirections[tile] : new Directions[0];
Esempio n. 29
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 public static bool Walkable(this Tiles tile) => walkableTerrain.Contains(tile);
Esempio n. 30
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 public static string TileAsset(this Tiles tile) => TileAssets[tile];
Esempio n. 31
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 void Awake()
 {
     Instance = this;
 }
Esempio n. 32
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        /// <summary>
        /// Prüft die angegebe Zelle.
        /// </summary>
        /// <param name="x"></param>
        /// <param name="y"></param>
        /// <param name="message"></param>
        /// <returns></returns>
        public bool CheckCell(int x, int y, out string message)
        {
            if (x < 0 || x >= Tiles.GetLength(0))
            {
                throw new ArgumentOutOfRangeException("X is out of range");
            }
            if (y < 0 || y >= Tiles.GetLength(1))
            {
                throw new ArgumentOutOfRangeException("Y is out of range");
            }

            switch (Tiles[x, y].Shape)
            {
            case TileShape.Flat:
                return(CheckFlatCell(x, y, out message));

            case TileShape.CanyonTop:
                return(CheckCanyonTopCell(x, y, out message));

            case TileShape.CanyonBottom:
                return(CheckCanyonBottomCell(x, y, out message));

            case TileShape.CanyonLeft:
                return(CheckCanyonLeftCell(x, y, out message));

            case TileShape.CanyonRight:
                return(CheckCanyonRightCell(x, y, out message));

            case TileShape.CanyonUpperLeftConvex:
                return(CheckCanyonUpperLeftConvexCell(x, y, out message));

            case TileShape.CanyonUpperRightConvex:
                return(CheckCanyonUpperRightConvexCell(x, y, out message));

            case TileShape.CanyonLowerLeftConvex:
                return(CheckCanyonLowerLeftConvexCell(x, y, out message));

            case TileShape.CanyonLowerRightConvex:
                return(CheckCanyonLowerRightConvexCell(x, y, out message));

            case TileShape.CanyonUpperLeftConcave:
                return(CheckCanyonUpperLeftConcaveCell(x, y, out message));

            case TileShape.CanyonUpperRightConcave:
                return(CheckCanyonUpperRightConcaveCell(x, y, out message));

            case TileShape.CanyonLowerLeftConcave:
                return(CheckCanyonLowerLeftConcaveCell(x, y, out message));

            case TileShape.CanyonLowerRightConcave:
                return(CheckCanyonLowerRightConcaveCell(x, y, out message));

            case TileShape.RampTop:
                return(CheckCanyonTopCell(x, y, out message));

            case TileShape.RampLeft:
                return(CheckCanyonLeftCell(x, y, out message));

            case TileShape.RampRight:
                return(CheckCanyonRightCell(x, y, out message));

            case TileShape.RampBottom:
                return(CheckCanyonBottomCell(x, y, out message));

            default:
                throw new Exception("Unknown CellShape");
            }
        }
Esempio n. 33
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        /// <summary>
        ///     Führt eine Plausibilitätsprüfung der Karten-Einstellungen durch
        /// </summary>
        public void CheckMap()
        {
            // Tiles prüfen
            if (Tiles == null)
            {
                throw new InvalidMapException("Tiles Array is null");
            }

            Index2 cells = GetCellCount();

            // Karten Dimensionen checken
            if (cells.X < MIN_WIDTH)
            {
                throw new InvalidMapException(string.Format("Map must have at least {0} Columns", MIN_WIDTH));
            }
            if (cells.X > MAX_WIDTH)
            {
                throw new InvalidMapException(string.Format("Map must have a maximum of {0} Columns", MAX_WIDTH));
            }

            if (cells.Y < MIN_HEIGHT)
            {
                throw new InvalidMapException(string.Format("Map must have at least {0} Rows", MIN_HEIGHT));
            }
            if (cells.Y > MAX_HEIGHT)
            {
                throw new InvalidMapException(string.Format("Map must have a maximum of {0} Rows", MAX_HEIGHT));
            }

            // Startpunkte überprüfen
            if (StartPoints == null)
            {
                throw new InvalidMapException("The List of StartPoints is null");
            }

            // Spieleranzahl prüfen
            if (GetPlayerCount() < MIN_STARTPOINTS)
            {
                throw new InvalidMapException(string.Format("There must be at least {0} player", MIN_STARTPOINTS));
            }
            if (GetPlayerCount() > MAX_STARTPOINTS)
            {
                throw new InvalidMapException(string.Format("The maximum Player Count is {0}", MAX_STARTPOINTS));
            }

            // Alles Tiles prüfen
            string message;

            for (int y = 0; y < Tiles.GetLength(1); y++)
            {
                for (int x = 0; x < Tiles.GetLength(0); x++)
                {
                    if (!CheckCell(x, y, out message))
                    {
                        throw new InvalidMapException(string.Format("Cell {0}/{1} has the following Error: {2}", x, y,
                                                                    message));
                    }
                }
            }

            // Alle Startpunkte überprüfen
            for (int i = 0; i < StartPoints.Length; i++)
            {
                // Prüfen, ob die Zelle existiert
                Index2 startPoint = StartPoints[i];
                if (startPoint.X < 0 || startPoint.X >= Tiles.GetLength(0) ||
                    startPoint.Y < 0 || startPoint.Y >= Tiles.GetLength(1))
                {
                    throw new InvalidMapException(string.Format("StartPoint {0} is out of map bounds", i));
                }

                // Prüfen, ob es sich um eine flache Zelle handelt
                if (Tiles[startPoint.X, startPoint.Y].Shape != TileShape.Flat)
                {
                    throw new InvalidMapException(string.Format("StartPoint {0} is not placed on a plane Cell", i));
                }

                // Prüfen, ob noch ein anderer Startpoint auf der selben Zelle ist.
                for (int j = 0; j < StartPoints.Length; j++)
                {
                    if (i != j && StartPoints[i] == StartPoints[j])
                    {
                        throw new InvalidMapException(string.Format("StartPoints {0} and {1} are on the same Cell", i, j));
                    }
                }
            }
        }
Esempio n. 34
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 private void UpdateFirstTile()
 {
     FirstTile = Tiles.FirstOrDefault();
 }
Esempio n. 35
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 public void GetCurrentTile()
 {
     currentTile         = GetTargetTile(gameObject);
     currentTile.current = true;
 }
Esempio n. 36
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 public static bool CanWalkToward(this Tiles tile, Directions direction) => tile.WalkableDirections().Contains(direction);
Esempio n. 37
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 public void SetTile(Vec pos, Tiles type)
 {
     stage[pos.x, pos.y] = type;
 }
Esempio n. 38
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 public MainWindow()
 {
     InitializeComponent();
     DataContext = new Tiles();
 }
Esempio n. 39
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 public int GetTileIdByDir(Direction dir, Tiles tiles)
 {
     return(tiles.GetTileIdByDir(currentTileId, dir));
 }
Esempio n. 40
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    protected void FindPath(Tiles target)
    {
        ComputeAdjacencyList(target);
        GetCurrentTile();



        List <Tiles> openList   = new List <Tiles>();
        List <Tiles> closedList = new List <Tiles>();

        openList.Add(currentTile);
        //currentTile.parent = ??
        currentTile.h = Vector2.Distance(currentTile.transform.position, target.transform.position);
        currentTile.f = currentTile.h;

        while (openList.Count > 0)
        {
            Tiles t = FindLowestF(openList);

            closedList.Add(t);
            if (state == State.Move)
            {
                if (t == target)
                {
                    actualTargetTile = FindEndTile(t);
                    MoveToTile(actualTargetTile);
                    return;
                }
            }

            if (state == State.Attack)
            {
                if (t == target)
                {
                    actualTargetTile = FindAttackEndTile(t);
                    Attack(actualTargetTile);
                    return;
                }
            }


            foreach (Tiles tile in t.adjacencyList)
            {
                if (closedList.Contains(tile))
                {
                    //Do nothing
                }
                else if (openList.Contains(tile))
                {
                    float tempG = t.g + Vector2.Distance(tile.transform.position, t.transform.position);

                    if (tempG < tile.g)
                    {
                        tile.parent = t;
                        tile.g      = tempG;
                        tile.f      = tile.g + tile.h;
                    }
                }
                else
                {
                    tile.parent = t;
                    tile.g      = t.g + Vector2.Distance(tile.transform.position, t.transform.position);
                    tile.h      = Vector2.Distance(tile.transform.position, target.transform.position);
                    tile.f      = tile.g + tile.h;

                    openList.Add(tile);
                }
            }
        }

        // we will just skip the turn
        //if(openList.Count == 0)
        //todo - what happens if there is no path to the target tile
    }
Esempio n. 41
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 public void SetPosition(int targetTileId, Tiles tiles, Vector3 pos)
 {
     currentTileId = targetTileId;
     position      = tiles.GetTilePos(currentTileId) - pos;
 }
Esempio n. 42
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 public void Draw(Tiles t)  {}
Esempio n. 43
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 /// <summary>
 /// Clears all spawn points, textures and tiles.
 /// </summary>
 public void Clear()
 {
     SpawnPoints.Clear();
     Textures.Clear();
     Tiles.Clear();
 }
Esempio n. 44
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        private void LoadTiles()
        {
            Map map = Map.TerMur;

            //West
            PuzzleTile tile = new PuzzleTile(this, 33, 0);

            tile.MoveToWorld(new Point3D(971, 2876, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 14, 0);
            tile.MoveToWorld(new Point3D(971, 2878, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 1195, 0);
            tile.MoveToWorld(new Point3D(972, 2877, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 63, 0);
            tile.MoveToWorld(new Point3D(973, 2876, 37), map);
            Tiles.Add(tile);

            // NorthWest
            tile = new PuzzleTile(this, 63, 1);
            tile.MoveToWorld(new Point3D(978, 2868, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 1195, 1);
            tile.MoveToWorld(new Point3D(979, 2868, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 14, 1);
            tile.MoveToWorld(new Point3D(979, 2869, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 33, 1);
            tile.MoveToWorld(new Point3D(980, 2870, 37), map);
            Tiles.Add(tile);

            // NorthEast
            tile = new PuzzleTile(this, 33, 2);
            tile.MoveToWorld(new Point3D(985, 2870, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 1195, 2);
            tile.MoveToWorld(new Point3D(986, 2870, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 63, 2);
            tile.MoveToWorld(new Point3D(985, 2871, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 14, 2);
            tile.MoveToWorld(new Point3D(986, 2871, 37), map);
            Tiles.Add(tile);

            // East
            tile = new PuzzleTile(this, 14, 3);
            tile.MoveToWorld(new Point3D(985, 2876, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 33, 3);
            tile.MoveToWorld(new Point3D(986, 2877, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 63, 3);
            tile.MoveToWorld(new Point3D(987, 2878, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 1195, 3);
            tile.MoveToWorld(new Point3D(988, 2879, 37), map);
            Tiles.Add(tile);

            // SouthEast
            tile = new PuzzleTile(this, 1195, 4);
            tile.MoveToWorld(new Point3D(982, 2881, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 33, 4);
            tile.MoveToWorld(new Point3D(982, 2882, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 63, 4);
            tile.MoveToWorld(new Point3D(982, 2883, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 14, 4);
            tile.MoveToWorld(new Point3D(981, 2883, 37), map);
            Tiles.Add(tile);

            // SouthWest
            tile = new PuzzleTile(this, 33, 5);
            tile.MoveToWorld(new Point3D(975, 2882, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 14, 5);
            tile.MoveToWorld(new Point3D(976, 2883, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 63, 5);
            tile.MoveToWorld(new Point3D(975, 2884, 37), map);
            Tiles.Add(tile);

            tile = new PuzzleTile(this, 1195, 5);
            tile.MoveToWorld(new Point3D(976, 2885, 37), map);
            Tiles.Add(tile);

            Teleporter tele = new Teleporter(new Point3D(1050, 2940, 38), map, false);

            tele.MoveToWorld(new Point3D(1018, 2915, 38), map);
            Static sparkles = new Static(0x373A);

            sparkles.MoveToWorld(new Point3D(1018, 2915, 38), map);

            tele = new Teleporter(new Point3D(1018, 2915, 38), map, false);
            tele.MoveToWorld(new Point3D(1050, 2940, 38), map);
            sparkles = new Static(0x373A);
            sparkles.MoveToWorld(new Point3D(1050, 2940, 38), map);
        }
Esempio n. 45
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 public Dumper(Tiles t) : base(t, new BiggestTileStatedgy(), "Denny") { }
Esempio n. 46
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        public override bool SetXML(XmlElement xml)
        {
            Clear();

            bool cleanXML = true;

            //Load the tileset
            string tilesetName = xml.Attributes["tileset"].InnerText;

            Tileset = Ogmo.Project.Tilesets.Find(t => t.Name == tilesetName);

            //Get the export mode
            TileLayerDefinition.TileExportMode exportMode;
            if (xml.Attributes["exportMode"] != null)
            {
                exportMode = (TileLayerDefinition.TileExportMode)Enum.Parse(typeof(TileLayerDefinition.TileExportMode), xml.Attributes["exportMode"].InnerText);
            }
            else
            {
                exportMode = Definition.ExportMode;
            }

            if (exportMode == TileLayerDefinition.TileExportMode.CSV || exportMode == TileLayerDefinition.TileExportMode.TrimmedCSV)
            {
                //CSV Import
                string s = xml.InnerText;

                string[] rows = s.Split('\n');
                if (rows.Length > tiles.GetLength(1))
                {
                    Array.Resize(ref rows, tiles.GetLength(1));
                    cleanXML = false;
                }
                for (int i = 0; i < rows.Length; i++)
                {
                    string[] tileStrs = rows[i].Split(',');
                    if (tileStrs.Length > TileCellsX)
                    {
                        Array.Resize(ref tileStrs, TileCellsX);
                        cleanXML = false;
                    }
                    if (tileStrs[0] != "")
                    {
                        for (int j = 0; j < tileStrs.Length; j++)
                        {
                            tiles[j, i] = Convert.ToInt32(tileStrs[j]);
                        }
                    }
                }
            }
            else if (exportMode == TileLayerDefinition.TileExportMode.XML || exportMode == TileLayerDefinition.TileExportMode.XMLCoords)
            {
                //XML Import
                foreach (XmlElement tile in xml)
                {
                    int x = Convert.ToInt32(tile.Attributes["x"].InnerText);
                    int y = Convert.ToInt32(tile.Attributes["y"].InnerText);

                    if (x >= Tiles.GetLength(0) || y >= Tiles.GetLength(1))
                    {
                        cleanXML = false;
                        continue;
                    }

                    if (tile.Attributes["id"] != null)
                    {
                        int id = Convert.ToInt32(tile.Attributes["id"].InnerText);
                        tiles[x, y] = id;
                    }
                    else if (tile.Attributes["tx"] != null && tile.Attributes["ty"] != null)
                    {
                        int tx = Convert.ToInt32(tile.Attributes["tx"].InnerText);
                        int ty = Convert.ToInt32(tile.Attributes["ty"].InnerText);
                        tiles[x, y] = Tileset.GetIDFromCell(new Point(tx, ty));
                    }
                }
            }

            ResetBitmaps();
            return(cleanXML);
        }
Esempio n. 47
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        public async Task<bool> Play(GameGraph game, Tiles tiles)
        {
 	        //this is a really silly way to just say return false;
            return await Task.Factory.StartNew(() => false);
        }
Esempio n. 48
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 public RobotPlayer(Tiles t, IRobotStratedgy strat, string name) : base(t)
 {
     _strat = strat;
     _name = name;            
 }
Esempio n. 49
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 public HumanPlayer(Tiles t) : base(t)
 {
 }
Esempio n. 50
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 public Moocher(Tiles t) : base(t, null, "Mooch") 
 {
     _strat = new MoocherStratedgy(Name());
 }
Esempio n. 51
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 public Fool(Tiles t): base (t, new Dumbness(new FirstTileStratedgy(), 10), "Pinky") {}
Esempio n. 52
0
        /// <summary>
        /// Loads the file from the specified stream.
        /// </summary>
        /// <param name="stream">The stream to read from.</param>
        public override void Load(Stream stream)
        {
            BinaryReader reader = new BinaryReader(stream, CodePagesEncodingProvider.Instance.GetEncoding("EUC-KR"));

            int blockCount = reader.ReadInt32();

            for (int i = 0; i < blockCount; i++)
            {
                ZoneBlock type   = (ZoneBlock)reader.ReadInt32();
                int       offset = reader.ReadInt32();

                long nextBlock = stream.Position;
                stream.Seek(offset, SeekOrigin.Begin);

                switch (type)
                {
                case ZoneBlock.Info:
                    Type          = (ZoneType)reader.ReadInt32();
                    Width         = reader.ReadInt32();
                    Height        = reader.ReadInt32();
                    GridCount     = reader.ReadInt32();
                    GridSize      = reader.ReadSingle();
                    StartPosition = new IntVector2(reader.ReadInt32(), reader.ReadInt32());

                    for (int w = 0; w < Width; w++)
                    {
                        for (int h = 0; h < Height; h++)
                        {
                            Positions[w, h].IsUsed   = reader.ReadBoolean();
                            Positions[w, h].Position = reader.ReadVector2();
                        }
                    }
                    break;

                case ZoneBlock.SpawnPoints:
                    int spawnCount = reader.ReadInt32();

                    for (int j = 0; j < spawnCount; j++)
                    {
                        SpawnPoint spawnPoint = new SpawnPoint();
                        spawnPoint.Position = reader.ReadVector3();
                        spawnPoint.Name     = reader.ReadByteString();

                        SpawnPoints.Add(spawnPoint);
                    }
                    break;

                case ZoneBlock.Textures:
                    int textureCount = reader.ReadInt32();

                    for (int j = 0; j < textureCount; j++)
                    {
                        Textures.Add(reader.ReadByteString());
                    }
                    break;

                case ZoneBlock.Tiles:
                    int tileCount = reader.ReadInt32();

                    for (int j = 0; j < tileCount; j++)
                    {
                        ZoneTile tile = new ZoneTile();
                        tile.Layer1          = reader.ReadInt32();
                        tile.Layer2          = reader.ReadInt32();
                        tile.Offset1         = reader.ReadInt32();
                        tile.Offset2         = reader.ReadInt32();
                        tile.BlendingEnabled = reader.ReadInt32() != 0;
                        tile.Rotation        = (TileRotation)reader.ReadInt32();
                        tile.TileType        = reader.ReadInt32();

                        Tiles.Add(tile);
                    }
                    break;

                case ZoneBlock.Economy:
                    Name                    = reader.ReadByteString();
                    IsUnderground           = reader.ReadInt32() != 0;
                    BackgroundMusicFilePath = reader.ReadByteString();
                    SkyFilePath             = reader.ReadByteString();
                    EconomyCheckRate        = reader.ReadInt32();
                    PopulationBase          = reader.ReadInt32();
                    PopulationGrowthRate    = reader.ReadInt32();
                    MetalConsumption        = reader.ReadInt32();
                    StoneConsumption        = reader.ReadInt32();
                    WoodConsumption         = reader.ReadInt32();
                    LeatherConsumption      = reader.ReadInt32();
                    ClothConsumption        = reader.ReadInt32();
                    AlchemyConsumption      = reader.ReadInt32();
                    ChemicalConsumption     = reader.ReadInt32();
                    IndustrialConsumption   = reader.ReadInt32();
                    MedicineConsumption     = reader.ReadInt32();
                    FoodConsumption         = reader.ReadInt32();
                    break;
                }

                if (i < blockCount - 1)
                {
                    stream.Seek(nextBlock, SeekOrigin.Begin);
                }
            }
        }
Esempio n. 53
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 public KingOfFools(Tiles t) : base(t, null, "King") 
 { 
     _strat = new KingOFFoolishness(Name());
 }
Esempio n. 54
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        public override void Paint(Level level)
        {
            Painter.Fill(level, this, 1, Tile.Chasm);
            Painter.Fill(level, this, (int)(Math.Min(GetWidth(), GetHeight()) / 2f) - 1, Tiles.RandomFloor());

            foreach (var d in Connected.Values)
            {
                Painter.Fill(level, d.X - 1, d.Y - 1, 3, 3, Tiles.RandomFloor());
            }

            for (var i = 0; i < Rnd.Int(1, 5); i++)
            {
                var item = Items.CreateAndAdd(Items.Generate(ItemPool.Consumable), level.Area);
                item.Center = GetCenter() * 16 + new Vector2(Rnd.Float(-4, 4), Rnd.Float(-4, 4));
            }

            if (GlobalSave.IsTrue("saved_npc"))
            {
                for (var i = 0; i < Rnd.Int(1, Run.Depth); i++)
                {
                    var item = Items.CreateAndAdd("bk:emerald", level.Area);
                    item.Center = GetCenter() * 16 + new Vector2(Rnd.Float(-4, 4), Rnd.Float(-4, 4));
                }
            }
        }
Esempio n. 55
0
        protected override bool HasUpdate(uint gameTick)
        {
            if (!(_update || _fullRedraw))
            {
                return(false);
            }
            if (Game.MovingUnit == null && (gameTick % 2 == 1))
            {
                return(false);
            }

            Player renderPlayer = Settings.RevealWorld ? null : Human;

            IUnit activeUnit = ActiveUnit;

            if (Game.MovingUnit != null && !_fullRedraw)
            {
                IUnit movingUnit = Game.MovingUnit;
                ITile tile       = movingUnit.Tile;
                int   dx         = GetX(tile);
                int   dy         = GetY(tile);
                if (dx < _tilesX && dy < _tilesY)
                {
                    dx *= 16; dy *= 16;

                    MoveUnit movement = movingUnit.Movement;
                    this.FillRectangle(dx - 16, dy - 16, 48, 48, 5)
                    .AddLayer(Map[movingUnit.X - 1, movingUnit.Y - 1, 3, 3].ToBitmap(player: renderPlayer), dx - 16, dy - 16, dispose: true);
                    Bytemap unitPicture = movingUnit.ToBitmap();
                    this.AddLayer(unitPicture, dx + movement.X, dy + movement.Y);
                    if (movingUnit is IBoardable && tile.Units.Any(u => u.Class == UnitClass.Land && (tile.City == null || (tile.City != null && u.Sentry))))
                    {
                        this.AddLayer(unitPicture, dx + movement.X - 1, dy + movement.Y - 1);
                    }
                    return(true);
                }
            }
            else if (_fullRedraw)
            {
                _fullRedraw = false;
                this.Clear(5)
                .AddLayer(Tiles.ToBitmap(player: renderPlayer), dispose: true);
            }

            if (activeUnit != null && Game.CurrentPlayer == Human && !GameTask.Any())
            {
                ITile tile = activeUnit.Tile;
                int   dx   = GetX(tile);
                int   dy   = GetY(tile);
                if (dx < _tilesX && dy < _tilesY)
                {
                    dx *= 16; dy *= 16;

                    // blink status
                    TileSettings setting = ((gameTick % 4) < 2) ? TileSettings.BlinkOn : TileSettings.BlinkOff;
                    this.AddLayer(tile.ToBitmap(setting), dx, dy, dispose: true);

                    DrawHelperArrows(dx, dy);
                }
                return(true);
            }

            _update = false;
            return(true);
        }
 static void Main(string[] args)
 {
     // Initialization
     Console.WriteLine("");
     Console.WriteLine("PoP 1 Sprites Converter v1.0 - (C)2016 Marcelo Lv Cabral");
     Console.WriteLine("Convert bmp extracted from PoP 1 dat files into png frames and sheets");
     Console.WriteLine("<< Focused on converting Mods to Prince of Persia for Roku >>");
     Console.WriteLine("<< Source code is avaliable at: http://github.com/lvcabral >>");
     if (args.Length >= 2)
     {
         if (!Directory.Exists(args[0]))
         {
             Console.WriteLine("PR resources folder does not exist!");
             return;
         }
         if (!Directory.Exists(args[1]))
         {
             Console.WriteLine("Output folder does not exist!");
             return;
         }
         bool wda = false;
         if (args.Length > 2)
         {
             if (args[2].ToLower().Trim() == "-wda")
             {
                 wda = true;
             }
             else
             {
                 help();
                 return;
             }
         }
         // Convert Sprites
         bool ok = Tiles.convertTiles("dungeon", args[0], args[1]);
         if (ok)
         {
             ok = Tiles.convertTiles("palace", args[0], args[1], wda);
         }
         if (ok && File.Exists(Path.Combine(args[0], @"prince\binary\level color variations.pal")))
         {
             if (ok)
             {
                 ok = Tiles.convertTiles("dungeon", args[0], args[1], wda, 0);
             }
             if (ok)
             {
                 ok = Tiles.convertTiles("dungeon", args[0], args[1], wda, 1);
             }
             if (ok)
             {
                 ok = Tiles.convertTiles("dungeon", args[0], args[1], wda, 2);
             }
             if (ok)
             {
                 ok = Tiles.convertTiles("palace", args[0], args[1], wda, 3);
             }
         }
         if (ok)
         {
             ok = Kid.convertKid(args[0], args[1]);
         }
         if (ok)
         {
             ok = Guards.convertGuards(args[0], args[1]);
         }
         if (ok)
         {
             ok = Guards.convertSpecialGuards(args[0], args[1]);
         }
         if (ok)
         {
             ok = Actors.convertActors(args[0], args[1]);
         }
         if (ok)
         {
             ok = General.convertGeneral(args[0], args[1]);
         }
         if (ok)
         {
             ok = Scenes.convertScenes(args[0], args[1]);
         }
         if (ok)
         {
             ok = Titles.convertTitles(args[0], args[1]);
         }
         if (!ok)
         {
             Console.ReadKey();
         }
     }
     else
     {
         help();
     }
 }
Esempio n. 57
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 public Boring(Tiles t ) : base(t, new FirstTileStratedgy(), GenerateName()) { }
Esempio n. 58
0
 public TexturePrev(TexturePrev g)
     : base(g)
 {
     tileType = g.tileType;
     text     = (TextSprite)g.text.Clone();
 }
Esempio n. 59
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 public bool putOn(Pawn p,Tiles t)
 {
     if (p.race is Elf || p.race is Orc)
     {
         if (t is Water) {return false; }
         else
         {
             p.position = this;
             this.Pawns.Add(p);
             return true;
         }
     }
     else
     {
         p.position = this;
         this.Pawns.Add(p);
         return true;
     }
 }
Esempio n. 60
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 public void SetPosFromStartId(Tiles tiles, Vector3 pos)
 {
     position = tiles.GetTilePos(startTileId) - pos;
 }