Esempio n. 1
0
        public TileType?Apply(TileBase[] neighbors)
        {
            if (neighbors.Length < 9)
            {
                return(null);
            }
            // Get middle tile
            var tile = neighbors[(int)TilePositions.MIDDLE];

            var tileType = TilemapHelper.GetTileTypeFromSpriteName(tile.name);

            // Check if the tile is already a wall
            if (tileType == TileType.WALL)
            {
                return(null);
            }
            // Check if the tile is not floor
            if (tileType != TileType.ROOM)
            {
                return(null);
            }

            var neighborTypes = new TileType[8];
            int index         = 0;
            int count         = 0;

            foreach (var neighbor in neighbors)
            {
                if (count != (int)TilePositions.MIDDLE)
                {
                    neighborTypes[index] = TilemapHelper.GetTileTypeFromSpriteName(neighbor.name);
                    index++;
                }
                count++;
            }

            if (TilemapHelper.IsNextToType(neighborTypes, TileType.CORRIDOR))
            {
                return(TileType.WALL);
            }

            return(null);
        }