protected override void OnStartRunning()
    {
        var tilemap = _worldQuery.ToComponentArray <Tilemap>()[0];

        EntityArchetype archetypeNode = EntityManager.CreateArchetype(typeof(Node));

        BoundsInt bounds = tilemap.cellBounds;

        TileBase[] allTiles = tilemap.GetTilesBlock(bounds);

        var cellsCount = bounds.size.x * bounds.size.y;

        MapData = new NativeHashMap <int2, CellData>(cellsCount, Allocator.Persistent);

        int nodeIndex = 0;

        for (int x = 0; x < bounds.size.x; x++)
        {
            for (int y = 0; y < bounds.size.y; y++)
            {
                TileBase tile;
                TilemapHelper.TryGetTile(x, y, bounds.size.x, bounds.size.y, ref allTiles, out tile);

                int2 coord = new int2(x, y);

                if (tile == null)
                {
                    var entity = EntityManager.CreateEntity(archetypeNode);

                    EntityManager.SetComponentData(entity, new Node
                    {
                        Coord    = coord,
                        Walkable = true
                    });

                    EntityManager.AddBuffer <NodeLink>(entity);

                    DynamicBuffer <NodeLink> buffer = EntityManager.GetBuffer <NodeLink>(entity);

                    var neighbouringTiles = TilemapHelper.GetNeighbouringTiles(x, y, bounds.size.x, bounds.size.y, ref allTiles, true);

                    foreach (var neighbouringTile in neighbouringTiles)
                    {
                        buffer.Add(new NodeLink {
                            LinkedEntityCoord = neighbouringTile
                        });
                    }

                    MapData.TryAdd(coord, new CellData
                    {
                        Coord       = coord,
                        NodeIndex   = nodeIndex,
                        CellType    = CellTypes.GROUND,
                        ContentType = CellContentTypes.EMPTY,
                        Fraction    = Fractions.NEUTRAL
                    });

                    nodeIndex++;
                }
                else
                {
                    MapData.TryAdd(coord, new CellData
                    {
                        Coord       = coord,
                        NodeIndex   = -1,
                        CellType    = CellTypes.WALL,
                        ContentType = CellContentTypes.EMPTY,
                        Fraction    = Fractions.NEUTRAL
                    });
                }
            }
        }
    }