void hideBorderY(int y, int x1, int x2) { int xlow, xhigh; if (x1 < x2) { xlow = x2; xhigh = x1; } else { xlow = x1; xhigh = x2; } TileSelect east = (TileSelect)MapTiles[xlow, y].GetComponent <TileSelect>(); TileSelect west = (TileSelect)MapTiles[xhigh, y].GetComponent <TileSelect>(); if (east.borderOcclusion && west.borderOcclusion) { east.HideWest(); west.HideEast(); } }