void hideBorderY(int y, int x1, int x2)
    {
        int xlow, xhigh;

        if (x1 < x2)
        {
            xlow  = x2;
            xhigh = x1;
        }
        else
        {
            xlow  = x1;
            xhigh = x2;
        }
        TileSelect east = (TileSelect)MapTiles[xlow, y].GetComponent <TileSelect>();
        TileSelect west = (TileSelect)MapTiles[xhigh, y].GetComponent <TileSelect>();

        if (east.borderOcclusion && west.borderOcclusion)
        {
            east.HideWest();
            west.HideEast();
        }
    }