public static bool GrowTrees(Tile tile, int x, int y) { // Grow the tree (server auto sends netmessage and FX) if (TileLoader.IsSapling(Main.tile[x, y].type)) { Main.PlaySound(SoundID.Item60, new Point(x, y).ToWorldCoordinates()); if (Main.netMode != 1 && WorldGen.GrowTree(x, y)) { WorldGen.TreeGrowFXCheck(x, y); return(true); } } return(false); }
public override bool CanUseItem(Player player) { return(TileLoader.IsSapling(Main.tile[Player.tileTargetX, Player.tileTargetY].type)); }