Esempio n. 1
0
    public TicTacToeMove NegaMaxMove(TicTacToeBoard game)
    {
        List <Vector2> moves = game.FindBlankCells(game.Board);

        float score;

        TicTacToeMove  bestMove  = new TicTacToeMove();
        TicTacToeBoard boardCopy = new TicTacToeBoard();

        bestMove.Score = -10000;

        int depth = 0;

        foreach (Vector2 v in moves)
        {
            boardCopy.Board = game.CopyBoard(game.Board);
            boardCopy.PlaceMarker(boardCopy.Board, Marker.X, v);
            score = NegaMax(boardCopy, boardCopy.GetOppositeMarker(Marker.X), depth);
            if (score >= bestMove.Score)
            {
                bestMove.Score = (int)score;
                bestMove.Cell  = v;
            }
        }
        return(bestMove);
    }
Esempio n. 2
0
    public int NegaMax(TicTacToeBoard game, Marker player, int depth)
    {
        int maxScore = -1;
        int sign     = 1;

        if (game.CheckForWinner(game.Board, Marker.X))        // return score/move
        {
            return(StaticEvaluation(Marker.X));
        }
        else if (game.CheckForWinner(game.Board, Marker.O))
        {
            return(StaticEvaluation(Marker.O));
        }
        else if (game.CheckForDraw(game.Board))          //return score/move
        {
            return(StaticEvaluation(Marker.Blank));
        }

        if (player != Marker.X)
        {
            sign = -1;
        }

        List <Vector2> moves    = game.FindBlankCells(game.Board);
        TicTacToeBoard gameCopy = new TicTacToeBoard();
        int            score    = 0;

        foreach (Vector2 nextMove in moves)
        {
            gameCopy.Board = gameCopy.CopyBoard(game.Board);
            gameCopy.PlaceMarker(gameCopy.Board, player, nextMove);
            score = sign * NegaMax(gameCopy, gameCopy.GetOppositeMarker(player), depth + 1);
            if (score > maxScore)
            {
                maxScore = score;
            }
        }
        return(maxScore * sign);
    }